Face Rigging in Maya – Part 3


https://i.ytimg.com/vi/PqjX7aQr2gg/hqdefault.jpg



In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes.

In this third video we discuss the joint positions and setup before starting to drive the face using the controls.

This #tutorial was originally featured in issue 211 of 3DWorld magazine.

Huge thanks to 3DWorld for allowing me to share these with you. Make sure you check out the magazine, and subscribe.

https://www.myfavouritemagazines.co.uk/design/3dworld-magazine-subscription/

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9 responses to “Face Rigging in Maya – Part 3”

  1. I know it wasn't your intention with the tutorials to teach about building the skeleton, but it would have been extremely useful to see how you built it. Just so I can understand the hierarchy a bit better, and how you attached the end joint to the mesh.

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