• Monday , 30 March 2020

Generated/Procedural Textures – Blender Fundamentals

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This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu.

Find more free tutorials on: https://blender.org/tutorials

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22 Comments

  1. rockysikander
    July 16, 2019 at 22:48

    IS IT POSSIBLE TO HAVE A HALF SPHERE WHOSE OUTSIDE IS MADE OF BLACK COLOR MATERIAL WHICH IS NON REFLECTIVE AND INNER SIDE IS MADE OF GLASS WHICH REFLECTS EVERYTHING ?
    how can this be achieved in blender ?

  2. CustoMish
    July 16, 2019 at 22:48

    IMAGINE UNWRAPPING A SPHERE..

    when computers reach that stage, it will be a huge step for mankind

  3. Ahmad Takhimi
    July 16, 2019 at 22:48

    Can you do a tutorial on tileable procedural textures ? So that we can use in game engine ?

  4. Sola
    July 16, 2019 at 22:48

    [BLENDER 2.79]
    IF YOU ARE HAVING PROBLEMS:

    Make sure you have "CYCLES RENDER" at the top. Then, go into the material tab on the right, change where it says "DATA" to "OBJECT", and then click the plus sign. Now you can add your texture (material?) and change "VIEWPORT SHADING" to "RENDERED".

    That should work, unless I missed typing a step.

  5. DieselD261
    July 16, 2019 at 22:48

    hey when I try to make a brick texture using this method it just shows up black. I've tried uv unwrapping it and messing with the colour nodes in the node editor. Do you know what I should do?

  6. m0neez
    July 16, 2019 at 22:48

    Shift+z . Whats that?

  7. Gregory Fenn
    July 16, 2019 at 22:48

    How do we do this in 2.80?

  8. NKarne282
    July 16, 2019 at 22:48

    Does anyone here know where I could find how each node works mathematically. Ive been struggling to find that stuff.

  9. David Dung
    July 16, 2019 at 22:48

    Man learning how to texture is quite hard….

  10. David Dung
    July 16, 2019 at 22:48

    We haven't learnt this yet, can you tell us what "shift+z" shortcut does?

  11. thorwald2005
    July 16, 2019 at 22:48

    It seems this tutorial is PRE v.2.79, the surface tab including the little dot is missing in latest version. This makes this tutorial not accurate.

  12. Winston
    July 16, 2019 at 22:48

    I tried to make 2 different Textures mixed together with the add shader and with the mix shader: Brick Texture and Magic Texture through the Node "Add Shader", it doesnt work and i tried the same with the node "mix shader", it goes after all through the material output. It doesnt work. Why i cannot mix textures together? Do I Need the Layer System to mix it together?

  13. Freelance SEO Specialist
    July 16, 2019 at 22:48

    i made a white table and add a torus on the table and tried to give it a light white color for making a bakery item
    but when i applied texture so it was rending one texture on table and also on torus.
    even only torus was selected and activated
    any help ?

  14. Ojas Landge
    July 16, 2019 at 22:48

    4 people missed the like button, and clicked a little too far right…. They should have gone further and hit that big red box.

  15. PRATYUS SAMAL
    July 16, 2019 at 22:48

    hey its totaly different in the new version please make a video pf uv wrappin and generated texture for the new version

  16. CodeByUK
    July 16, 2019 at 22:48

    Hey guys, how about blender 2.79, these steps are still correct?

  17. crayonbandit
    July 16, 2019 at 22:48

    Shift+Z and my render view shows just a grayed out cube with no textures 😥

  18. Alankrit Singh
    July 16, 2019 at 22:48

    I also have a different material menu as compared to the video

  19. Alankrit Singh
    July 16, 2019 at 22:48

    TELL HOW TO UNWRAP IN 2.79 VERSION

  20. HeyHerdy
    July 16, 2019 at 22:48

    I have a different material menu then in this tutorial, I'm completely lost now

  21. Jenova Izq
    July 16, 2019 at 22:48

    OMG so many tutorial is freaking awesome 😍👍👍👍

  22. Egauon
    July 16, 2019 at 22:48

    So many tutorials all of a sudden… thanks!

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