In this video, I’ll be showing you how to render fire and smoke in the cycles rendering engine. This goes into detail specifically on FFT simulations which require more detail than Wavelets as Wavelets are mainly used for explosions or anything where there’s just one burst of fire/smoke so you can get away with just using a bright yellow emission (at least in some cases).
This video will show you the basics of achieving somewhat realistic fire in cycles. I advise that you use this video as a template, and not copy every value. Just play around with everything until it looks good because it will look different with every project you do 🙂