[HD] How to Render Smoke and Fire in Cycles (Blender v2.71)

https://i.ytimg.com/vi/DCswSYaYpFw/hqdefault.jpg



In this video, I’ll be showing you how to render fire and smoke in the cycles rendering engine. This goes into detail specifically on FFT simulations which require more detail than Wavelets as Wavelets are mainly used for explosions or anything where there’s just one burst of fire/smoke so you can get away with just using a bright yellow emission (at least in some cases).

This video will show you the basics of achieving somewhat realistic fire in cycles. I advise that you use this video as a template, and not copy every value. Just play around with everything until it looks good because it will look different with every project you do ūüôā

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11 thoughts on “[HD] How to Render Smoke and Fire in Cycles (Blender v2.71)

  • January 24, 2019 at 10:16
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    I've watched basically every fire tut on youtube and this is the only one that explains the shader properly. Thank you so much, exactly what I've been looking for!

  • January 24, 2019 at 10:16
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    This is the best fire render I've come across.  And just in time for a project of mine.  Thank you for doing this.  Great results!

  • January 24, 2019 at 10:16
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    How about a tutorial for shockwave and explosion animations? Ones you can save as stock animations and use for SFX. Thanks, nice videos!!

  • January 24, 2019 at 10:16
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    Hey. i love your tutorials man! but i can't find anywhere how to get a simulation result as good as yours here. can you do an updated tutorial on simulating a fire place style fire? that would be awesome! 

  • January 24, 2019 at 10:16
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    Wow! That was good, mate! The bottom of the fire is little bit weird though. Maybe you want to adjust the camera little bit.

    I hope you will make a tutorial for "tea" sometime. I have been trying to make them so many times. And I'm still having a hard time making a cup of tea. ūüėõ

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