• Saturday , 23 September 2017

How to Add Dust to Any Model in Blender

Code Canyon

https://i.ytimg.com/vi/ZmrCoGj9m2Y/hqdefault.jpg



Discover how you can easily add a layer of dust to the surface of any model in blender!
Get the downloads and the text summary: http://www.blenderguru.com/tutorials/how-to-add-dust/

source

3d Ocean

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24 Comments

  1. wulfisman
    September 10, 2017 at 05:24

    wow thanks Andrew ill use this for my render and see how it affects on it 🙂

  2. UNITY 5 Videos
    September 10, 2017 at 05:24

    I tought .. WOW … a cool effect to learn under 3 min. And then: BANGGGGG 100 nodes hahaha

  3. MrDoboz
    September 10, 2017 at 05:24

    wow, that was a real quick one

  4. Mostly Digital
    September 10, 2017 at 05:24

    Now, I have to figure out how to get this done in Maya.

  5. Marc Draco
    September 10, 2017 at 05:24

    Nice one Andy!

  6. Daan Miles
    September 10, 2017 at 05:24

    wow. thank you for tutorial like this. I really like fast paced tutorials. 🙂

  7. Jarred Eagley
    September 10, 2017 at 05:24

    This is cool! I'm trying to use the same technique on a model I wish to be animated, however when I rotate it in object mode, I notice the dust remains on the "top" relative to global x y z. Is there any way to make it remain relative to the object?
    Thanks!

  8. Asha Saurabh Patel
    September 10, 2017 at 05:24

    hi Andrew, how about the pixar renderman engine for render?

  9. Riju K Sajee
    September 10, 2017 at 05:24

    Or you could be lazy and let the fireflies do it

  10. Vusa
    September 10, 2017 at 05:24

    I don't know if this is just me but I found my results to be a lot better when using subtract instead of overlay in the mixrgb node as it seemed to work better in Filmic

  11. Ragnar di Marzo
    September 10, 2017 at 05:24

    Thanks for your excellent tutorial!

  12. Collapse Rus
    September 10, 2017 at 05:24

    why my dust looks like lines?

  13. Void lon iXaarii
    September 10, 2017 at 05:24

    thank you! would be so cool if you made a tutorial showing how this (or other techniques) could be used to create some kind of procedural terrain shader for geometry generated with ANT landscape

  14. Yann DUBOIS
    September 10, 2017 at 05:24

    Big thanks !!!

  15. bad boys
    September 10, 2017 at 05:24

    what was the diry material?

  16. D Jay Rainstorm
    September 10, 2017 at 05:24

    where did that dirty dust material come from?

  17. Kaiser9321
    September 10, 2017 at 05:24

    But how would I use the noise texture to make it dusty?

  18. nikotwenty
    September 10, 2017 at 05:24

    I have this feeling other people would just say the render is noisy, instead of recognizing it as dust. That's why you don't show renders to other 3d artists 😛

  19. Chris Galloway
    September 10, 2017 at 05:24

    how do i add this effect on top of texture node i already have? like for example the node set up with all the textures found in your The Secrets of Realistic Texturing in Blender video.

  20. h٨ven
    September 10, 2017 at 05:24

    Im confused… Where is this DUST node? And in the article you have it labelled as DIRT node…

  21. Mathias Lui
    September 10, 2017 at 05:24

    now i can make dust. but i watched this to understand the nodes xD i dont know what some of them actually do..

  22. SOLAIR
    September 10, 2017 at 05:24

    YOU SHOULD BE CALLED BLENDER KING MAN 😀 THANKS A LOT

  23. Shira Tonik
    September 10, 2017 at 05:24

    AHHHH amazing, THANK YOU!

  24. Andre Castillo
    September 10, 2017 at 05:24

    How do you create the Clean Material and Dust nodes?

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