https://i.ytimg.com/vi/QGxMY2lMoLw/hqdefault.jpg
First episode of “discovery of techniques”.
Objective : do a perfect merger between your object and an image. Make an only one texture illusion to customise your model easily.
THE CAR and some architecture furnitures in these scenes from Chocofur.
→ Use the discount code CGTHOUGHTS to save 25% on every purchase you make on http://store.chocofur.com/
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32 responses to “How to add texture details or stickers – Blender Tutorial”
Thank you so so so so much
Thank you for this video. It was very helpful but I am a bit confused about what shader you used for your "Car Paint" shader.
1:04 what dafaq is sh*t hay?
Cool man, I love your delivery. It's almost like something out of the vending machines in the BioShock Game
I've been searching for ever for a way to do this without having to meddle with UV unwrapping. Thanks for this video
Nice, the accent is a little thick but its very helpful how you get to the point and especially go back over it real quick at the end distilled information good job!
Wow! Top, great tut 💪
Thanks ! bel accent au passage :p
thank you very much. you are a great entertainer :-)).
it works very well for me, i have two questions:
what if I want to have more glossy on the sticker than on the car material? my car has an image material i left the image for the extra node group but left rougness and bump, and connected them with the sticker as you showed it, is that the best solution?
This has helped me so much! subed and liked! keep up the good work!
many thanks! really help me a lot
Awesome tips! I have wondered on how to simply achieve this. Great solution!
That's so good. No decals add-on needed. Awesome.
amazing, life saver
Muchas gracias!
Really great tutorial. I agree with you on non-destructive workflows. Great way to model?
greet idea.
Love your videos, thanks for the knowledge.
PS i wonder why the material overrides the object settings you checked off. When i think about it, its quite weird actually. Especially checking off diffuse, that material is diffuse. How come diffuse object and diffuse material act different than?
Thanks a lot for your tutorial. Where could I find the road texture?
This so much easier than working with uvchannels and doing custom uv unwrapping. Great technique!
So cool. I'm definitely going to use this technique. Liked your "cheeky" narration style too. Merci!
pretty sweet…good job sir
If you make the car the parent of the image-as-a-plane, you'll be able to move the car model in any direction.
…..cool and easy concept! Well done!
Top Tut!
well done, thank you for sharing this tutorial
Very good workflow, I appreciate the tip of using the subdivided plane!
Danke
This is a terrific tip/technique. I'm a beginner at Blender, and this helped me tremendously in adding detail to my models. Thank you!
Great idea!
Excellent! Once again, thank you so much for your videos.