How to Model a Low Poly Human Head in Blender: Part 1


https://i.ytimg.com/vi/ZO77Lgpv57U/hqdefault.jpg



Enjoy!

links to download the images:
front: http://i.imgur.com/3yDixoe.jpg
side: http://i.imgur.com/5kiCkuV.jpg

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42 responses to “How to Model a Low Poly Human Head in Blender: Part 1”

  1. i found out how to solve the mirror problem in edit mode- in the modifier options u will find a box called "adjust edit cage to modifier result" a thing that is also useful for mirror modifier is to add an empty and locate it at 0,0,0- then u can use that empty as an mirror object in the modifier panel ๐Ÿ™‚ hope i could help someone

  2. when i delete the vertices on the circle to mirror it. i cannot see the other side no matter what i do. I have also tried to use ctrl A to reset the rotation values and nothing. Also have checked xyz and no help. please help i dont understand I also tried to add a face to the circle and it still does nothing..

  3. suggestions? yesh how do you get a good line up on the images.. that is a big problem for me.. using gimp so yeah it can be done but what proccess do you use? … a short vid on that would be good, basics ya know?!?!?!?

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