How to model an ANVIL: ( Full 3D workflow Maya / ZBrush / Substance Painter )


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In this full workflow 3D tutorial I will show you how to create a 3D Anvil using Maya 2018, ZBrush 4R8 and Substance painter 2.0

Link to reference images :
Anvil 3D : https://1drv.ms/u/s!AlkQh95cW2Evhz092d2UIkEVXe29
Anvil Blueprint : https://1drv.ms/u/s!AlkQh95cW2Evhzwl-6M0BeHridYY

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31 responses to “How to model an ANVIL: ( Full 3D workflow Maya / ZBrush / Substance Painter )”

  1. When I'm scaling the cone vertices, it started to scale in a rounded fashion out of nowhere, instead of making the sharp pointed vertices when normally scaling. Almost like it's in a soft select format. Does anyone know how to turn it off?

  2. Ugh another tutorial about a terrible anvil. Before teaching people, first actually research how an anvil works. Andrew Price did it wrong too, now the whole internet is flushed with terrible 3d anvils.
    Kudos for telling people how to do 3d, but please, no anvils unless you know how they work,

  3. i have silly question, I'm new to the zbrush and substance painter workflow and im wondering what is the capacity for the active points ? cause i made a model with 50 MILLION active points xD !! btw it was only a shelve i have no idea how i got to that number, anyway substance painter couldn't bake that HIGH poly for me lol

  4. Hello Mike new in Maya. I was wondering why do you prefer extra edge loops to hard edges instead of creasing before smoothing. Is there a particular advantage or it's just simple another way to do it.

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