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In this full workflow 3D tutorial I will show you how to create a 3D Anvil using Maya 2018, ZBrush 4R8 and Substance painter 2.0
Link to reference images :
Anvil 3D : https://1drv.ms/u/s!AlkQh95cW2Evhz092d2UIkEVXe29
Anvil Blueprint : https://1drv.ms/u/s!AlkQh95cW2Evhzwl-6M0BeHridYY
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31 responses to “How to model an ANVIL: ( Full 3D workflow Maya / ZBrush / Substance Painter )”
When I'm scaling the cone vertices, it started to scale in a rounded fashion out of nowhere, instead of making the sharp pointed vertices when normally scaling. Almost like it's in a soft select format. Does anyone know how to turn it off?
Ugh another tutorial about a terrible anvil. Before teaching people, first actually research how an anvil works. Andrew Price did it wrong too, now the whole internet is flushed with terrible 3d anvils.
Kudos for telling people how to do 3d, but please, no anvils unless you know how they work,
Please show us, how to make use of substance painter texture back in maya 2018. Please make as roundtrip.
too fast for me but i got it. Ty +1 sub good job Mike
TrimDynamic doesnt work in Zbrush do I something wrong?
Edit: Everything else worked
How to create it in Blender?
Hello I have a question
Have can I found reference image like this?
i have silly question, I'm new to the zbrush and substance painter workflow and im wondering what is the capacity for the active points ? cause i made a model with 50 MILLION active points xD !! btw it was only a shelve i have no idea how i got to that number, anyway substance painter couldn't bake that HIGH poly for me lol
Thnk u maan awesome tutorial !!
4:34 and this is low mesh? how many polygons in it?
does not work on my cube
Hi Mike Can you give me your email I have something important thank you.
awesome tutorial man!
Hello sir. Can u make tutorial, on how to make wireframe ambient occlusion turntable for demo reel.. plz sir..
Hey Mike, love your videos. I'd to see more character based tutorials – starting them off in maya, then applying some different textures in other softwares from substance painter.
Thanks!
Does z brush output a texture map
As always very good!
Fast and fun thank you Mİke
Hello Mike new in Maya. I was wondering why do you prefer extra edge loops to hard edges instead of creasing before smoothing. Is there a particular advantage or it's just simple another way to do it.
Mike, first of all, thanks for the tutorial.
Can you explain in coming tutorials how to work with alpha brushes inside of Substance Painter? Or making a custom Normal Maps.
Mike,can you please make a series on modeling a sports car ?
Nice tutorial 👏👏👏👏 question how add texture from internet to substance painter
Mike can you do a small video on exporting textures into Marmoset toolbag.
Substance painter is a beast!
Cool
This coming in time .. thank you
Cricket stadium
mike plz upload procedural texturing tutorials in maya software
Aweosme mike you are genious in modelling from India
Great tutorial…
It would be great to see more tutorials like this where there the work flow is between multiple softwares..
More objects and characters project would be great.
Awesome tutorial