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How to model an ANVIL: ( Full 3D workflow Maya / ZBrush / Substance Painter ) | D4mations.com
  • Tuesday , 29 September 2020

How to model an ANVIL: ( Full 3D workflow Maya / ZBrush / Substance Painter )

Code Canyon

https://i.ytimg.com/vi/gkcb8GZP6zQ/hqdefault.jpg



In this full workflow 3D tutorial I will show you how to create a 3D Anvil using Maya 2018, ZBrush 4R8 and Substance painter 2.0

Link to reference images :
Anvil 3D : https://1drv.ms/u/s!AlkQh95cW2Evhz092d2UIkEVXe29
Anvil Blueprint : https://1drv.ms/u/s!AlkQh95cW2Evhzwl-6M0BeHridYY

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31 Comments

  1. Action3DX
    February 11, 2020 at 17:11

    When I'm scaling the cone vertices, it started to scale in a rounded fashion out of nowhere, instead of making the sharp pointed vertices when normally scaling. Almost like it's in a soft select format. Does anyone know how to turn it off?

  2. Matthijs de Rijk
    February 11, 2020 at 17:11

    Ugh another tutorial about a terrible anvil. Before teaching people, first actually research how an anvil works. Andrew Price did it wrong too, now the whole internet is flushed with terrible 3d anvils.
    Kudos for telling people how to do 3d, but please, no anvils unless you know how they work,

  3. Tdk Sivakumar
    February 11, 2020 at 17:11

    Please show us, how to make use of substance painter texture back in maya 2018. Please make as roundtrip.

  4. Nguyễn Bảo Linh
    February 11, 2020 at 17:11

    too fast for me but i got it. Ty +1 sub good job Mike

  5. Baithoven
    February 11, 2020 at 17:11

    TrimDynamic doesnt work in Zbrush do I something wrong?

    Edit: Everything else worked

  6. 趣味科普人文
    February 11, 2020 at 17:11

    How to create it in Blender?

  7. Soorena Asl
    February 11, 2020 at 17:11

    Hello I have a question
    Have can I found reference image like this?

  8. lollip0p2009
    February 11, 2020 at 17:11

    i have silly question, I'm new to the zbrush and substance painter workflow and im wondering what is the capacity for the active points ? cause i made a model with 50 MILLION active points xD !! btw it was only a shelve i have no idea how i got to that number, anyway substance painter couldn't bake that HIGH poly for me lol

  9. Hachemi Hadjallah
    February 11, 2020 at 17:11

    Thnk u maan awesome tutorial !!

  10. Keniseg
    February 11, 2020 at 17:11

    4:34 and this is low mesh? how many polygons in it?

  11. Game Troller
    February 11, 2020 at 17:11

    does not work on my cube

  12. Dheyab Mustafa
    February 11, 2020 at 17:11

    Hi Mike Can you give me your email I have something important thank you.

  13. ChupaCu-666
    February 11, 2020 at 17:11

    awesome tutorial man!

  14. Anil Thakur
    February 11, 2020 at 17:11

    Hello sir. Can u make tutorial, on how to make wireframe ambient occlusion turntable for demo reel.. plz sir..

  15. Jason Edwards
    February 11, 2020 at 17:11

    Hey Mike, love your videos. I'd to see more character based tutorials – starting them off in maya, then applying some different textures in other softwares from substance painter.

    Thanks!

  16. CDModelz
    February 11, 2020 at 17:11

    Does z brush output a texture map

  17. Martin Diavolo
    February 11, 2020 at 17:11

    As always very good!

  18. yunus keskin
    February 11, 2020 at 17:11

    Fast and fun thank you Mİke

  19. Ali Baba
    February 11, 2020 at 17:11

    Hello Mike new in Maya. I was wondering why do you prefer extra edge loops to hard edges instead of creasing before smoothing. Is there a particular advantage or it's just simple another way to do it.

  20. Daulet Bekishev
    February 11, 2020 at 17:11

    Mike, first of all, thanks for the tutorial.
    Can you explain in coming tutorials how to work with alpha brushes inside of Substance Painter? Or making a custom Normal Maps.

  21. GZUZ.
    February 11, 2020 at 17:11

    Mike,can you please make a series on modeling a sports car ?

  22. Nestor Rios
    February 11, 2020 at 17:11

    Nice tutorial 👏👏👏👏 question how add texture from internet to substance painter

  23. Daksh The King
    February 11, 2020 at 17:11

    Mike can you do a small video on exporting textures into Marmoset toolbag.

  24. Daksh The King
    February 11, 2020 at 17:11

    Substance painter is a beast!

  25. Daksh The King
    February 11, 2020 at 17:11

    Cool

  26. Abdulrahman Alghamdi
    February 11, 2020 at 17:11

    This coming in time .. thank you

  27. Manan Chawla
    February 11, 2020 at 17:11

    Cricket stadium

  28. Sasikumar Sunkesula
    February 11, 2020 at 17:11

    mike plz upload procedural texturing tutorials in maya software

  29. Sasikumar Sunkesula
    February 11, 2020 at 17:11

    Aweosme mike you are genious in modelling from India

  30. Ritvik Raj
    February 11, 2020 at 17:11

    Great tutorial…
    It would be great to see more tutorials like this where there the work flow is between multiple softwares..
    More objects and characters project would be great.

  31. HopeplayZz
    February 11, 2020 at 17:11

    Awesome tutorial

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