• Wednesday , 15 November 2017

How to use PBR maps in Blender 2.79

Code Canyon

https://i.ytimg.com/vi/aH6XPsEmozk/hqdefault.jpg



Blender tutorial showing you what to do with all those normal, displacement, diffuse and glossy maps, using the new Principled Shader in Blender 2.79.

Wood floor material: https://www.poliigon.com/texture/2197
Blender Guru Principled Shader tutorial: https://www.youtube.com/watch?v=4H5W6C_Mbck

source

3d Ocean

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46 Comments

  1. Purna Reddy
    October 23, 2017 at 12:12

    How to create texture with mipmaping that supports Unreal engine 4

  2. Miracles Happen
    October 23, 2017 at 12:12

    There is just one little particular.. You need a very powerful computer with a good graphic card to get the rendered result you are getting. My image is rather pale compared to yours and my floor doesn't look realistic at all. Any hints about how to get good results without overloading your CPU (my GPU is ridiculous)? Thanks!

  3. KINIAN DISCOVERY
    October 23, 2017 at 12:12

    r u blender guru or u r Jus using his videos

  4. Mathias König
    October 23, 2017 at 12:12

    Hi Andrew,
    first of all, your tutorials are awesome and of course poliigon is awesome! But i noticed something today. In this video you said that you don't need the reflection map anymore. But i was playing around in blender and noticed that the materials look a lot nicer if you add the reflection map and connect it to the specular input of your principled BSDF shader. You also said that all materials have reflection, but, in my understanding, the reflection map tells the software how much reflection there is at different parts of the image, and unless the reflection map has pure black parts, there is still reflection. So by your method the material would have even reflection all over it but different roughness, which just looks like its different reflection. My question now is, could you look over it and tell me if im totally off or if it could be that you made a mistake?
    I hope to receive a reply.

  5. FreeLearnclass
    October 23, 2017 at 12:12

    you can creat a short movie

  6. Dr. Marc Arnold Bach
    October 23, 2017 at 12:12

    Hey ths is a fake video! No aussi 'G'day' no real Andrew Price

  7. Tobiasz Karoń
    October 23, 2017 at 12:12

    The Young Blender Guru is about to come!

  8. иван платонов
    October 23, 2017 at 12:12

    a black hole has no reflection! 😀

  9. Th3Anim8er
    October 23, 2017 at 12:12

    How and where to you use Heightmaps in the Principled BSDF shader?

  10. Lalandra
    October 23, 2017 at 12:12

    i don't understand . i so the version i have. It says 2.79 yet i don't have the properties in the nodes. what am i doing wrong ?

  11. Jacob Perl
    October 23, 2017 at 12:12

    "impossible for a completely diffused material to actually exist" – you obviously haven't heard of Vantablack!

  12. Laurent Laborde
    October 23, 2017 at 12:12

    i was struggling with this texture and watched your blenderguru video to try to find a way to make it works. more googling and i find this poliigon channel with exactly what i need. same use case, same texture 😀

  13. mangoleaf
    October 23, 2017 at 12:12

    who else here is completely new to blender and only understands 1% of what he's saying?

  14. Marica van Bruggen
    October 23, 2017 at 12:12

    Hey Andrew, for the Poliigon Textures I buyd the Asset Manager. In Libarys you can save them…. but it don't work. The videos from Cedric Lepiller are not so good his English very French. Sorry Cedric! In Blender 2.79 should it work. Can you help me….us. ?
    Thank so

  15. corvette724
    October 23, 2017 at 12:12

    Would 2.78 files work at 2.79?

  16. crtx
    October 23, 2017 at 12:12

    the host is so hot i may accidentally learn blender

  17. Yeremyah Michaiyah
    October 23, 2017 at 12:12

    Anyone else notice that Andrew always seems to have a happy smirk? 🙂

  18. ConsumerCreed
    October 23, 2017 at 12:12

    How are you getting the rendered preview on the left??

  19. romain s
    October 23, 2017 at 12:12

    Thank you very much for this tutorial, and if I have a specular map do I plug it on specular or I can use on roughness ?

  20. Ayan Barnwal
    October 23, 2017 at 12:12

    "add mesh- images as planes"

  21. Skillzor Skillsson
    October 23, 2017 at 12:12

    I found a texture with name "ObjectID" how do i use that texture with the principle material node?

  22. Xehra - Kingdom Keeper
    October 23, 2017 at 12:12

    How do you render the model without a camera?

  23. JonTheLazyMan Reign
    October 23, 2017 at 12:12

    2.78 has principled

  24. Juan Miguel Medina Rodriguez
    October 23, 2017 at 12:12

    Blender arrive to PBR shading like 7 years late, but its free, and its good, and its fully compatible with Substance Painter wich is lovely

  25. Albert12324
    October 23, 2017 at 12:12

    Normal Map is not working on my pc!!!

  26. Kerrang all
    October 23, 2017 at 12:12

    and once again…….you still cant connect the maps in most cases directly to the inputs…..cmon its 2017 …just let us connect the maps directly WITHOUT manipulating the data first.,,,when will that happen Blender 3.79?

  27. opla wandos
    October 23, 2017 at 12:12

    how can i get 2.79 version?

  28. Grant Chapman
    October 23, 2017 at 12:12

    I jumped out of my bed when you said that the Principled Shader was available in 2.79 (I thought it was coming in 2.8)

  29. The Litterbug
    October 23, 2017 at 12:12

    PxrSurface is better…

  30. david ozonov
    October 23, 2017 at 12:12

    that update is awesome!.

  31. Simon Chavez
    October 23, 2017 at 12:12

    if youre using node wrangler (which i know you are), instead of deleting the shader and adding a new one and then linking it, you can just hover over the existing shader (or any node for that mater) and hit 'shift + s' to switch the node to a different one 🙂

  32. MaGetzUb
    October 23, 2017 at 12:12

    Hmm.. I have told people many times that A) Roughness controls the smoothess of the reflection, more rough -> the smoother the reflection, less rough, more glossy -> more sharp the reflection. B) Specular / Reflection / Metalness map controls the reflection intensity. So for example in Game engines you can use specular maps to control which parts have reflections and gloss/roughness maps to control the reflections' smoothness. So both of the maps can be useful in PBR workflow.

  33. Prince Extasy
    October 23, 2017 at 12:12

    what is your machine specs?
    your cycles live view port updates very fast

  34. teatertt
    October 23, 2017 at 12:12

    Dear Andrew

    I wonder if you could make versions of you tutorials without your "picture" in the corner? – it is fine as an intro and exit like saying hello and goodbye. But I think it is  a bit  distracting and for me it dose not add to the learning process seeing you talking wile the tutorial is going on … or at least for me it is easier to concentrate and focus without.. your voice is fine guide to tell were to focus on the screen… at least for me.. 🙂

    Enjoy you tutorials very much..

  35. Holobrine
    October 23, 2017 at 12:12

    A displacement map associates the black-and-white gradient to the displacement such that black is lowest and white is highest.

    A normal map uses the three color channels to adjust each normal vector by the three corresponding dimensions.

    I hope that helps.

  36. xviewmytubex
    October 23, 2017 at 12:12

    Great tutorials! I've just started following them and, I'm new to Blender. I want to know if you can upload any saved image file (jpg, png, bmp, etc) to Blender and model, texture, render, animate, etc., and, use in a game engine like Unity/Unreal. Is any kind of image file allowed to be manipulated in Blender or is there some kind of pre-requisite? I attempted this with a simple wallpaper image I pulled from the internet in jpg format and, I am unable to do anything to it in Blender after uploading from the background images option. I appreciate the help from anyone. Thank you.

  37. Popz Opz
    October 23, 2017 at 12:12

    You copied this vid from blender guru

  38. Shorkie
    October 23, 2017 at 12:12

    This tutorial is GOLD!

  39. saumil sunil shah
    October 23, 2017 at 12:12

    and where is 2.80

  40. saumil sunil shah
    October 23, 2017 at 12:12

    2.79????????? what when its realesed

  41. SidedVirus Art & Animation
    October 23, 2017 at 12:12

    I love Poliigon! It is the best texture website I've ever seen… I only wish I could afford it because I could really use their great textures! I'm working on a photorealistic house project for the new Blender version 2.8 but I need good textures and can't really afford Poliigon or any other decent texture sites. ;(

  42. Gabriel Grosso
    October 23, 2017 at 12:12

    How do you create the Bump, Normal and Reflections maps? I know it can be done in Gimp or Photoshop, but how?

  43. Pengil
    October 23, 2017 at 12:12

    I can't find Principled BSDF (using leatest version of Blender)!

  44. CerealKiller
    October 23, 2017 at 12:12

    <3

  45. Zaza Mezvrishvili
    October 23, 2017 at 12:12

    second 😂

  46. Poliigon
    October 23, 2017 at 12:12

    Sorry for the repost! There was audio clipping in the version from yesterday, so I fixed and reuploaded.

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