• Thursday , 19 October 2017

Introduction to Microdisplacements – Blender Tutorial

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Blender tutorial showing you how to use the latest Micropolygon displacements and Adaptive Subdivision. Read about it: http://www.blenderguru.com/tutorials/introduction-microdisplacements

source

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24 Comments

  1. Plester
    September 24, 2017 at 02:39

    Of course, it's secretly and ad…

  2. pr0x1ma
    September 24, 2017 at 02:39

    "off all the features that have arrived… this is the most exciting thing…"
    Blender: hold my beer – EEVEE !

  3. coda514
    September 24, 2017 at 02:39

    Another great tutorial. I have a question though, does microdisplacement work with CPU rendering? Either I missed it or it wasn't covered in the video.

  4. TheDarkAn
    September 24, 2017 at 02:39

    I think this is awesome as hell, but I think I'm doing something wrong because the render takes a lot of time just to start.. Any suggestion?

  5. Masket
    September 24, 2017 at 02:39

    Can I change the distance, in which the details become lower? Sorry if you mentioned it and I just didn't realise

  6. Hunter Raremaster
    September 24, 2017 at 02:39

    I have done the steps several times over and still get no form of displacement at 19:55. Perhaps these steps are no longer relevant. Not really that cool Andrew.

  7. Lil Taco
    September 24, 2017 at 02:39

    Two advertisements in one video:

    First, Poliigon.
    Second, Pro Lighting Skies.

  8. Jonathan Mosley
    September 24, 2017 at 02:39

    I have to say…my mind is blown! Both by the quality of these tutorials and how much stuff there is in Blender. I once purchased Maxon Cinema 4D back when it was V8 and it cost me soo much money that it actually totally put me off 3D and I became a coder instead. I have just come back to 3D and thought Blender was just some crappy free tool but I decided I need to start from scratch and it would be just good enough to teach myself the basics again before I would need to buy Softimage/Maxon/3Ds Max…….so my question is – why when you have Blender and the immense tutorials of Blender Guru would you need to spend 4K+???

  9. Björn Kihlberg
    September 24, 2017 at 02:39

    Regarding the particles, you could create a dummy object with normal displacement modifier. You don't really need that much details for the displacement subdivision for particle positions.

  10. Mateo Aguilera
    September 24, 2017 at 02:39

    I recently got OpenSuse, and I now have a few more limitations with Blender. I can't render with my graphics card unless i run Blender from the terminal. The real problem I have is that experimental mode doesn't allow adaptive subdivision, and might not actually change anything. Does this have anything to do with OpenSuse? I'm lost

  11. Oxy Trebz
    September 24, 2017 at 02:39

    Does blender support now to blend different materials with displacement transition smoothing ?

  12. Stéphane Jeanclaude
    September 24, 2017 at 02:39

    Nice!!!
    And it fail when normals are connected right?

  13. fakeneim
    September 24, 2017 at 02:39

    how do get that red dot cursor?

  14. felix oppong Kwadwo
    September 24, 2017 at 02:39

    nice tutorial

  15. zach Baldwin
    September 24, 2017 at 02:39

    Spending more time with this – I noticed that the final render takes more time with GPU tessellating, and other various (non-observable computations)… Could have just been a localized occurrence – but the render time also much account for that..

  16. PZDevs
    September 24, 2017 at 02:39

    Tell you what man. blender guru has some of the best stuff on youtube. Right. there with Arumus3d.

  17. Strafe Stopper
    September 24, 2017 at 02:39

    does it work with particle systems??

  18. Rômulo Ferreira
    September 24, 2017 at 02:39

    There is some way to apply the adaptive subdivision?

  19. tenminutetokyo
    September 24, 2017 at 02:39

    DOOD. No, seriously. DOOOOD!

  20. Rafael Carrillo
    September 24, 2017 at 02:39

    Thanks !!! 😀

  21. Sandra D
    September 24, 2017 at 02:39

    i enabled experimental. I have blender 2.78. But in materials > displacement I don't have Both, True and the other. I have a random list of things, and the closest to true is Geometry | True Normal which i somehow don't think is right. so the only way i see that can displace is still with the displacement modifier? So will micro-displacements still work correctly?

  22. Alexander Herzog
    September 24, 2017 at 02:39

    hey, When using microdisplacments my object doest show up

  23. Alexander Herzog
    September 24, 2017 at 02:39

    with experimental it takes ages to build BVH

  24. AliSot 2000
    September 24, 2017 at 02:39

    This should also work with the PBR groups you show us in the two PBR tutorials, shouldn't it?

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