Introduction to Sculpting in Blender 2.8 – Sculpting Essentials

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In this Blender 2.8 tutorial, we teach you everything you need to know in order to get started with Blender Sculpting in this new version. Learn about dyntopo, the sculpting brushes and much more.

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35 thoughts on “Introduction to Sculpting in Blender 2.8 – Sculpting Essentials

  • September 30, 2019 at 11:40
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    so would you argue its not worth starting until you can afford a tablet? eventually im going to get another, i just cant afford it right now.

  • September 30, 2019 at 11:40
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    aaah so many shortcuts… i started with blender just 1 month ago and im learning like atleast 10 shortcuts per day

  • September 30, 2019 at 11:40
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    5:21 When your mesh gets all jagged like that when using a brush, how can you fix that? I was doing a practice sculpt on a rotund/chubby fantasy animal and part of the sphere started doing that and I wasn't sure how to have it stop doing that or how to fix it

  • September 30, 2019 at 11:40
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    Bouncer: Welcome to the Salty Splatoon, how tough are ya?
    Me: I sculpt in blender everyday.
    Bouncer: Yeah, so?
    Me: With a mouse.
    Bouncer: Right this way, sir.

  • September 30, 2019 at 11:40
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    Nice tutorial.👌
    Please make a tutorial on baking the bump map from sculpted model and applying it on re-topology model. all in "BLENDER " 😁..

  • September 30, 2019 at 11:40
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    I have a quick question.. When I sculpt in Blender and I use symmetry, it seems like the two sides are still different (slightly). It's apparent if I create a small section using clay strips and then go back into edit mode. The lines in edit mode are different on one side. I tried a demo of Zbrush and it doesn't have this issue. Is this a Blender bug with the algorithms, and is there a way to fix this?? Thanks for any help. Love your guys channel!

  • September 30, 2019 at 11:40
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    Maybe this was already answered in the comments, but I'm assuming this is the out-of-the-box sculpting features, correct? I've been reading about this specific sculpting branch for Blender….and I'm still trying to wrap my brain around it.

  • September 30, 2019 at 11:40
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    So.. I thought Blender was awful but it turns out it was actually very competent underneath all of the UX problems? o-o Or was most of this introduced with 2.8?

    Because I could honestly see this completely replacing Zbrush / Sculptris for people like me – generalist on a budget of both time and money. You have no idea how many times I've "gone back to Zbrush" after a month or two and am forced to quite seriously re-learn "everything". Not just hotkeys but workflows! And on top of that it feels like Zbrush Wizards have tapped into sorcerer magic whereas I'm still limited by my non-innate documentation reading and google searching workflows 😛

    I can tell that it's not as polished or focused or fleshed out as Zbrush – and I know that I'll be searching <Problem> <Zbrush> when <Problem> <Blender> turns up nothing buuuuuut I'm like you guys – my workflow is quite seriously just dam standard, clay buildup, move, curve tubes, polish.. wait.. okay so I might actually know exactly what each and every brush does and all of the cool tricks you can do with them. >_> Documentation fiend.

    But still. I need focus. I can't make Zbrush behave like Blender (precise, integrated toolkit) and I can't make Blender perform like Zbrush.. but I can probably do MUCH better work in Blender and FAR faster because I'm presently using it quite a lot – bouncing between it and UE4 – so the knowledge is there – and on top of that the Sculpting branch is getting love from the devs so it should be improving (:

    Zbrush IS the better product. That doesn't mean that it's always the best choice (:

  • September 30, 2019 at 11:40
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    snake hook also works if you use it with dyntopo, it will add details at it goes, but not necessarily details that you might need. that said, if you snake hook a low quality region, you will end up with wierd triangles that are hard to clean up

  • September 30, 2019 at 11:40
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    Very coooool… And I just decided to sculpt more today…I got scared of sculpting, far too much!

  • September 30, 2019 at 11:40
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    Hey Henning, Morten, since you guys start out discussing navigation, and tablets, and I know you also use Maya… I just wanted to mention that the Wacom Pro Pen 3D does work perfectly to navigate in blender without the need for keyboard hotkeys at all! Set the Lower button to Tumble. Set the Middle button to Pan/Zoom. Set the top button to right click. Now you won't have to think about navigation at all as you jump between B and Maya, and you won't have to muck about with blender keymaps.

  • September 30, 2019 at 11:40
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    Glad to see Blender getting some love, been my go to for well over a decade now and it just gets better with every release. Something cool in the works for sculpting for the 2.81 release is a voxel remesh operator that can quickly generate a new quad mesh based on the volume of the mesh. It should help a lot with performance once you start reaching the ceiling on dyntopo but you still want to keep pushing the detail without having to first manually retopo.

  • September 30, 2019 at 11:40
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    The menu items near the top of the screen for Brush and Mask to the right of View and Sculpt are not on my version of Blender 2.81….are they disappearing in the new version? Or did you enable them somehow?

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