• Tuesday , 19 February 2019

Making an Architectural Asset (Blender 2.8, Substance Painter) Tutorial p.1

Code Canyon


The Spartan Warrior Modeling course: http://gumroad.com/l/spartanmodelingcourse
Download the Reference Images here: http://www.heroesofbronze.com/news/2018/12/21/new-architectural-asset-tutorial-series
Architectural Asset series Part 2: http://youtu.be/b0anQC-BLPY

For the complete list of keyboard shortcuts:

Get the procedural fire shader B’rn from Simon Thommes here: https://gumroad.com/l/BRNbl

Let’s start a new tutorial series! This time aimed at beginner Blender users, explaining the modeling process for this short film asset.

In the future parts you will learn how to create particles of leaves and flowers, sculpt a few engravings, UV the asset, add fire and render it. We will be also texturing it in the Substance Painter.

(the Christmas discount for the Spartan Warrior course unfortunately already ended on January the 3rd)

#b3d #tutorial #asset


3d Ocean

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  1. Martin Klekner
    February 9, 2019 at 03:30

    2:05 Modeling the Base
    4:26 Modeling the Bowl Base
    7:35 Modeling the Bowl
    10:24 Cleaning up the Geometry

  2. Lucca Medeiros
    February 9, 2019 at 03:30

    This series of tutorials is awesome! Thanks a lot for sharing!

  3. HookerUNLEASHEDfilms
    February 9, 2019 at 03:30

    Nice work! I subscribed and liked!! 🙂 Would you please subscribe and look at my channel? All thoughts are helpful!! Thanks! 🙂

  4. redCoffee Games
    February 9, 2019 at 03:30

    Amazing tutorial, when p.2 released ?

  5. Animadvertens
    February 9, 2019 at 03:30

    Great stuff!!
    Sub'd and grabbed the Spartan Warrior from Gumroad.
    Merry Xmas and keep it up!!

  6. moonrakeralpha
    February 9, 2019 at 03:30

    If I may ask, how did you do the beautiful 2D sketches, which alone would be a nice game grafic? Did you draw them ith photoshop? Thank you

  7. juliandarley
    February 9, 2019 at 03:30

    just bought your Spartan Warrior course – looks fantastic! thanks for the Xmas discount. i am working on a Roman soldier, and i hope i shall be able to transfer much of what i learn to my Roman model. a propos your Mixamo-Fuse course, would you perhaps consider a course/tutorial that features either/both MakeHuman and/or Reallusion's Character Creator? MakeHuman is free and powerful, but Character Creator (https://www.reallusion.com/character-creator/) does some very useful and time-saving things (and also makes a lot of use of Substance). thx, jd

  8. juliandarley
    February 9, 2019 at 03:30

    one small thing that applies to just about any hard surface modelling tutorial: it is often tremendously helpful to show the 'n' properties panel, especially the Transform parameters. i know it takes up screen space, but the reason is that if the student makes a mistake, by checking the loc/rot/scale parameters of the tutor's model, one can often figure out what has gone wrong. eg, scale needing to be applied is a classic mistake and this can be seen easily from the 'n' panel (i never know quite what to call it!).

  9. juliandarley
    February 9, 2019 at 03:30

    this looks like it will be very interesting. could you give a link to your reference images since these are so important to your process? thx, jd.

  10. José Ramírez
    February 9, 2019 at 03:30

    Thank you and Merry Christmass. 🙂

  11. 啃芝士
    February 9, 2019 at 03:30

    great job

  12. IcloneFun
    February 9, 2019 at 03:30

    VERY VERY nice. Thanks so much! 🙂

  13. Mieszko Majewski
    February 9, 2019 at 03:30

    When can we expect next part Martin ? I can't wait to see it, great video

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