• Saturday , 30 May 2020

Maya 2011 rigging tutorial – Eye Controls

Code Canyon

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SU 2011 – MA391 — A –Character Setup: J.B

Maya 2011 rigging tutorial – Eye Controls

Maya 2011 rigging tutorial – IK Arm

Maya 2011 rigging tutorial – IK Back spline

Maya 2011 rigging tutorial – IK Leg

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This is a quick recap for what Jason has already covered in class.

Leave any questions you have in the comments section below and I’ll do my best to get back to you in a timely manner.

by Luke
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Handy hotKeys for Maya

d = move center pivot (Insertkey also works the same way)
d+v = vert snap
d+c = curve snap
d+x = Grid snap
Ctrl+g = new null group
shift+leftClick = add to selection
q = select to (and deselect any tools in use)
p = parent
shift+p = unparent

source

3d Ocean

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15 Comments

  1. Omar Magaña
    May 20, 2020 at 18:49

    thx m8

  2. Leticia Saldana
    May 20, 2020 at 18:49

    This is great! Thank you! For anyone attaching the eye constraints to an already built rig, be sure to detach your eye joints from your original rig > select joints and bind eyes again > then parent eye joints back to original rig, once ready for control attachments, you'd want to add the constraint to the eye joints, so it can be attached to your rig. This way when you move your head your eyes follow.

  3. Carson Hew
    May 20, 2020 at 18:49

    hi, i have a question here… my head have a controller also, so when i turn my head and then i move my eyeball controller, the eyes are not rotate in the right way…. sorry for my bad english…

  4. Bradley Lyness
    May 20, 2020 at 18:49

    Sort and simple I love it! this video really helped thanks!

  5. THE GAME SEEKERS
    May 20, 2020 at 18:49

    how did you flip the nurve circle to the other side?
    did you used a hot key?(short cut)

  6. andrewkful
    May 20, 2020 at 18:49

    Parent, then Animate > Aim Constraint. Got it.

  7. Taiga
    May 20, 2020 at 18:49

    I am having trouble with the eyes coming out of the whole body when I have a full rig and rotate the head or neck for example, this tutorial you posted only seems to work if the entire body is straight and facing forward, I know there's a way to do it but I can't figure it out

  8. AlphaMunky
    May 20, 2020 at 18:49

    Excellent Tutorial, bravo! 🙂

  9. HoopCha
    May 20, 2020 at 18:49

    Perfect Tutorial, short, well explained, and well made!

  10. Valthalin Reuchin
    May 20, 2020 at 18:49

    If I understand your question correctly. You can parent everything in the video to your head. Or if you character is skinned parent to the joint that influences the head. You can do this by throwing everything under the head or joint in the hierarchy or by using the parent option in the animation > constrains menu. Hope that answers your question.

  11. iam amol
    May 20, 2020 at 18:49

    how connect eye to head ,in 3d their is a link option & what aboyt maya

  12. Valthalin Reuchin
    May 20, 2020 at 18:49

    You're most welcome. =)

  13. JazzyKat
    May 20, 2020 at 18:49

    thanks for this tutorial, it was really helpful 🙂

  14. Valthalin Reuchin
    May 20, 2020 at 18:49

    Glad it helped! 🙂

  15. DOTD25
    May 20, 2020 at 18:49

    I was racking my brain trying to set up this rig and you made it so simply. Shows that over thinking a problem will lead to no answers. Thanks for this tutorial man. Appreciate it!

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