• Saturday , 24 August 2019

Maya 2011 rigging tutorial – IK Back spline

Code Canyon

https://i.ytimg.com/vi/wqzi5JQYqpg/hqdefault.jpg



SU 2011 – MA391 — A –Character Setup: J.B

Maya 2011 rigging tutorial – IK Leg

Maya 2011 rigging tutorial – IK Arm

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This is a quick recap for what Jason has already covered in class.

Leave any questions you have in the comments section below and I’ll do my best to get back to you in a timely manner.

by Luke
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Handy hotKeys for Maya

d = move center pivot (Insertkey also works the same way)
d+v = vert snap
d+c = curve snap
d+x = Grid snap
Ctrl+g = new null group
shift+leftClick = add to selection
q = select to (and deselect any tools in use)
p = parent
shift+p = unparent

source

3d Ocean

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20 Comments

  1. Blue Apple
    April 17, 2019 at 15:21

    You are the best!!! Thank you sooo very much for this tutorial!!! (@^v^@)/

  2. Kaly Rakotondrasoa
    April 17, 2019 at 15:21

    i love you <3

  3. shweta sharma
    April 17, 2019 at 15:21

    m really poor in rigging but m dam gud at animating…

  4. Valthalin Reuchin
    April 17, 2019 at 15:21

    Glad it was useful to you!

  5. Campo Del Violin
    April 17, 2019 at 15:21

    Owww man, this was so helpful, thanks a lot!

  6. Valthalin Reuchin
    April 17, 2019 at 15:21

    You need to select any number of control vertices from the spline IK. After you have one or more selected then you can create a clust of them. left click the spline then right click to get the hot menu, and select the {control vertex} option to be able to select the vertices you need to clust.

  7. Valthalin Reuchin
    April 17, 2019 at 15:21

    @Moumita das I'll play with it tomorrow during my stream, and see about uploading my solution. Just to clarify your issue. You want an IK arm that is stretchy. And in addition have the ability to bend in a "noodely/cartoony" manner while the arm is stretched, Yes?

  8. Moumita das
    April 17, 2019 at 15:21

    Valthalin i can apply bend and stretch separately but unable to stretch the bendy arm. And thanks a lot for your kind reply.

  9. Valthalin Reuchin
    April 17, 2019 at 15:21

    Currently no. I could make one. In the mean time I found a video that should be adequate for stretch, and another for bendy setup. I didn't watch all of the bendy setup, but it looks like it will get you were you want to be. If you have any questions I'll be live streaming tonight around 6 or 7pm PST US on justin tv under valthalintv. Hope this helps.

  10. Moumita das
    April 17, 2019 at 15:21

    Valthalin have you got any tutorial on stretch and bend arm apllied on same rigg

  11. Valthalin Reuchin
    April 17, 2019 at 15:21

    You are most welcome!

  12. Moumita das
    April 17, 2019 at 15:21

    Hey Valthalin, thankz a lottttttttt

  13. Valthalin Reuchin
    April 17, 2019 at 15:21

    Hey thanks for the question. I often prefer to just have two ikSplines. I've seen it done with set driven key as well. I'm a little busy right now, But I'll see if I can make a quick tutorial to walk through with a couple different ways of doing it. With some pros and cons of each method some time next week.

  14. Valthalin Reuchin
    April 17, 2019 at 15:21

    Thank you for watching. =) I will probably make some more tuts in the nearish future.

  15. Nikki Calpe
    April 17, 2019 at 15:21

    Thank You So much!!!
    Hoping for more Tuts 😉

  16. Richard Carrillo
    April 17, 2019 at 15:21

    Ty, your guess was right hehe, I searched at the Autodesk user guide and it says the curve gets parented to the parent of the start joint

  17. Valthalin Reuchin
    April 17, 2019 at 15:21

    Thanks for the question richardcarrillo1882, Hah, but you know I've just come to accept doing it. I can't really remember why. My guess would be because you would be influencing bones that your curve is parented under. Thus the curve would inherited those bones transformation data. At best you would get double transformations, at worst you would get a feedback loop and the rig would break shooting your bones off into never never land. I'll have to do a quick test on that. Hope that helps.

  18. json andres
    April 17, 2019 at 15:21

    good.

  19. Valthalin Reuchin
    April 17, 2019 at 15:21

    Np, thanks for watching, =)

  20. Karla Rmz
    April 17, 2019 at 15:21

    Thank you!!!

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