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#3DModeling #3DAnimation
Typically Maya can’t process 3DS Max files unless the proper plugin is installed and loaded. By downloading and installing the Maya Bonus tools you can fix this easily.
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26 responses to “Maya 2016 tutorial : How to load and use 3DSMax files ( .3ds ) in Maya”
what if i wanna open the file in blender without downloading trojen?
Thanks Man, you're Awesome, Love from Pakistan
downloads a .pkg and doesn't download into Maya.
Not working for .max files brutha.
I have a question about the reverse process – sending maya scenes into max; Autodesk documentation says there is a "send to" option in Import/Export section, but it's missing in my Maya (2018.6 version).
Thank you!
Not working I am using maya 2014
Bonus tool 2014 cannot find in google
This doesn't seem to work for Maya 2019 LT ๐
Thankssss!!
Any tips for if the app says "How do you want to open this file?"
maya2017 here what to do?
thanks man
thank you!!
It's .3DS and not .3DS MAX ? The title is confusing
Sorry Mike, but what's the beneficial to import a .3ds instead of .fbx?
Take a shot everytime he says "Maya"
i run it but there is nothing
ty dude.
Thanks!!!
I can not open.max file in Maya help plz
thank you very helpful;;;;;;;
Thank you for this ๐
I have an ultra-noob question: Let say I make a kettle made of 2 meshes: the kettle and the handle, and export it into 3ds. Will I be able to modify the textures of both meshes individually afterwards using maya or 3dmax or whatever program made by Autodesk? I just started modeling and I was wondering if I was doomed to send either boring grey obj. unless working with people using blender (A.k.a nobody) or if the 3ds files would be a good way to create models in one program and leave the mapping and texturing for more mainstream/popular/stable programs. Great vids by the way, I'll sure remember it the day i will finally switch to Maya ๐
how to convert .max to .3ds
thank you so much for this video! i tried importing a .OBJ into maya, from 3ds max, and it wouldn't load. so i exported the file as a .FBX and the textures ended up completely messed up when i finally got it into maya. being able to import a .3DS file though saved the textures! had to turn the specularity way down, and reload a couple textures files, but was still leagues better than my previous attempts. thank you! you saved me a huge head ache!
Unrecognized file type with maya 2016, and i did all steps correctly