Maya tutorial: Animate objects using Blend Shape d4mer 3D, Maya, Rendering May 5th, 2019 16 Comments 203 views https://i.ytimg.com/vi/TEra33QWOL8/hqdefault.jpg In this basic animation tutorial in Maya I will explain how to use a blend shape rig to animate objects. source Tags animate, Animation, autodesk maya, Autodesk Maya (Award-Winn..., blend shape, Blend Shapes, how to animate objects, maya 3d, maya 3d tutorial, maya rigging tutorial, Maya tutorial, mh tutorials, Software (Industry) Share : tweet Previous Next About the : d4mer Related Posts Autodesk Maya – Importing Image Planes July 4th, 2020 Rigging in Maya | Part 10 | Intermediate | Roll & Twist Joints July 3rd, 2020 Rigging umbrella in Autodesk Maya 2/2 July 2nd, 2020 Learn Maya 2016 – Tutorial for Beginners – Introduction July 1st, 2020 How to model a 3D Cartoon Style SNAKE in Maya 2018 June 30th, 2020 Maya Tutorial : RIGGING 3 Hand Controls June 29th, 2020 16 Comments Marcelline vania May 5, 2019 at 15:40Log in to Reply thank you! this help me a lot Jared Shaw May 5, 2019 at 15:40Log in to Reply Thanks. This helped a lot. 9robin3 May 5, 2019 at 15:40Log in to Reply Blenshapes are the most confusing thing ever….Always get messed up in some way…………….My mesh is just moving to the other one…..Sometimes doing what you do works, but mostly it doesnt…Mostly the master mesh just moves to my blendshape MefilioDeAggelo May 5, 2019 at 15:40Log in to Reply is there a way to see the key frames? It makes much easier to handle the details of the animation… konohamarutard May 5, 2019 at 15:40Log in to Reply I hate animating this way, it's very painful method to work with, but the tutorial is very good and to the point 🙂 Easy to understand, good job! M.P. Animation May 5, 2019 at 15:40Log in to Reply Hello Mike. At first, thanks for your Tutorials! They are great!. I have a problem. When i put on the blend shape, my cube deforms like yours, but the size is not changing. Any ideas? Hope you can help me. Thanks! Duy Vũ May 5, 2019 at 15:40Log in to Reply thanks a lot. ahmet şükrü May 5, 2019 at 15:40Log in to Reply hi, thanks a lot for awesome video. I have question: I made a head and completely rigged it with bones etc. now I will make it sing a song and I will make blend shapes for articulating vowel sounds like "aaa" "eee" "uuu" and I also need jaw movement to open mouth. but my jaw bone is on my main model, not on blend shapes. how can I make it open its mouth and articulate with blend shapes? Chevifier May 5, 2019 at 15:40Log in to Reply Simple to the point. Love it. I just watched a 15 minute tutorial to explain the same thing and he was getting way too complicated with it. Heck he didnt even throw in using it with keyframes. Sumit Anthony May 5, 2019 at 15:40Log in to Reply Thank you for the basics really helpful… Piter PB May 5, 2019 at 15:40Log in to Reply Mike grazie John Doe May 5, 2019 at 15:40Log in to Reply Mike I need your help How to delete all animation on previous animated character ? I did almost everything and sometimes successful but most not. How to edit animation and delete in easy simple way ? Monimita Deb Burman May 5, 2019 at 15:40Log in to Reply loved it, this is what I wanted for my showreel. Thanks a lot 🙂 Felipe Mendonça May 5, 2019 at 15:40Log in to Reply Thank you Mike! This is really awesome. Danijel Milosevic May 5, 2019 at 15:40Log in to Reply Hey Mike, I absolutely love all the videos you put out, nice job man, really.I wonder though, the box where you set the max animation frames to 200 and then later on to 82, what's the point of the box right next to it? It behaves the same but I assume it does something else. Thanks in advance 🙂 Bruno Tyanka May 5, 2019 at 15:40Log in to Reply Time to make a CrossyRoad animation…… Leave A Comment Click here to cancel reply. You must be logged in to post a comment.