Tag: Blend Shapes

  • Unreal Engine 4 – Shared Character Rigging Workflow in Maya – Body and Facial Rig

    https://i.ytimg.com/vi/SuUThfuza_Y/hqdefault.jpg In this video I’m showcasing a Character Rigging technique I developed in order to quickly rig characters to be used in Unreal. The main concept is to have a rigged skeletal mesh to be reused for transfering the skin information to a different character, no matter what the topology is. A dedicated script creates…

  • Facial Rigging Tutorial

    https://i.ytimg.com/vi/0_0quIDxlOw/hqdefault.jpg email: addyb1991@hotmail.co.uk Here’s my first ever tutorial on how to create a facial rig using Autodesk Maya. In this video i cover creating and adding blend shapes, the joint tool, eye constraints and the set driven key tool. email: addyb1991@hotmail.co.uk source

  • Maya tutorial: Animate objects using Blend Shape

    https://i.ytimg.com/vi/TEra33QWOL8/hqdefault.jpg In this basic animation tutorial in Maya I will explain how to use a blend shape rig to animate objects. source

  • How to use blend shapes – Mixamo.com/Maya

    https://i.ytimg.com/vi/Bxzoe-Cj_v0/hqdefault.jpg In this tutorial, I am showing how to use blendshapes from Mixamo.com (Adobe Website). I will also show how to create blendshapes from scratch in Autodesk Maya. This is a tutorial I did for my lecture so apologies for not uploading the project files. I decided to look into blenshapes, as in my film…

  • Pilot LipSync in Maya

    https://i.ytimg.com/vi/uaQm-XLLbgY/hqdefault.jpg source