16 thoughts on “Maya tutorial: Animate objects using Blend Shape

  • May 5, 2019 at 15:40
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    Blenshapes are the most confusing thing ever….Always get messed up in some way…………….My mesh is just moving to the other one…..Sometimes doing what you do works, but mostly it doesnt…Mostly the master mesh just moves to my blendshape

  • May 5, 2019 at 15:40
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    I hate animating this way, it's very painful method to work with, but the tutorial is very good and to the point 🙂 Easy to understand, good job!

  • May 5, 2019 at 15:40
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    Hello Mike. At first, thanks for your Tutorials! They are great!. I have a problem. When i put on the blend shape, my cube deforms like yours, but the size is not changing. Any ideas? Hope you can help me. Thanks!

  • May 5, 2019 at 15:40
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    hi, thanks a lot for awesome video. I have question: I made a head and completely rigged it with bones etc. now I will make it sing a song and I will make blend shapes for articulating vowel sounds like "aaa" "eee" "uuu" and I also need jaw movement to open mouth. but my jaw bone is on my main model, not on blend shapes. how can I make it open its mouth and articulate with blend shapes?

  • May 5, 2019 at 15:40
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    Simple to the point. Love it. I just watched a 15 minute tutorial to explain the same thing and he was getting way too complicated with it. Heck he didnt even throw in using it with keyframes.

  • May 5, 2019 at 15:40
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    Mike I need your help How to delete all animation on previous animated character ? I did almost everything and sometimes successful but most not. How to edit animation and delete in easy simple way ?

  • May 5, 2019 at 15:40
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    Hey Mike, I absolutely love all the videos you put out, nice job man, really.
    I wonder though, the box where you set the max animation frames to 200 and then later on to 82, what's the point of the box right next to it? It behaves the same but I assume it does something else. Thanks in advance 🙂

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