Maya Tutorial – Character Rigging – The Leg – Part 2/6


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This is the second tutorial in a series on how to make a character rig. In this tutorial we look into:

– Controllers
– IK Handles
– Control Joints
– Rubberhose

To see the first part go to:

http://poly-face.com/Maya_Tutorial_3D_Character_Rigging_-_Setting_Up_The_Skeleton_part_1

To see more tutorials go to: http://www.poly-face.com

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12 responses to “Maya Tutorial – Character Rigging – The Leg – Part 2/6”

  1. Usually thats an IK problem. what you do is you set a node in front of the knee and calibrate it so that the IK handle knows what direction to point in. Unfortunately I only know that much, but I'll get back to you.

    Judging by the time this comment was posted though, I assume you've already found out

  2. At first when I tried putting in the leg IK it didn't work, so I went and froze all the transformations on the skeleton and then, when trying to apply the IK again, clicked on the little blue line that's inside the joint. Then it worked. This might help people who are having problems. Friggin Maya.

  3. Thanks for the great tutorials!

    Maybe somebody can help me about little problem? I'm have a problem, than I trying to parrent the foot controller and foot joint. I'm selecting the joint, than selecting the controllent, pressing "P" and previous joints of the leg disappear!

    That am I doing wrong? 🙁

  4. Your tutorials are great! But you should edit the video cutting the parts that you made it wrong. And please speak louder and lower the volume of the music at the beginning.

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