Modeling a Smooth T-Joint Connection – HaNguyen – Blender 3D d4mer 3D, Blender, Rendering September 4th, 2018 5 Comments 317 views https://i.ytimg.com/vi/o4OLctngZ38/hqdefault.jpg Hãy theo dõi ► http://goo.gl/0MlbFl Blender Online Group ► https://goo.gl/rmmeqz Fanpage ► https://goo.gl/ljKd7R Download: Tài liệu Blender tiếng việt ► http://goo.gl/NyBr8O source Tags 3d ..., ble, Blender, Blender (Software), blender 3d, blender guru, blender modeling tutorial, blender1minvideo, connection, cycles render tutorial, HaNguyen, huong dan blender, huong-dan, T-Joint, T-Joint Connection, tutorial Share : tweet Previous Next About the : d4mer Related Posts Backflip Animation (Maya) 3D October 31st, 2020 Face Rigging in Maya – Part 3 October 30th, 2020 Leonar3Do Autodesk Maya Plug-in v0.5.1 October 29th, 2020 Maya Tutorials Attribute & Channel Part_04 in HINDI October 28th, 2020 Character 3d modeling Robot (Autodesk Maya tutorial) October 27th, 2020 Face Rigging in Maya – Part 5 October 26th, 2020 5 Comments Mustafa Ali September 4, 2018 at 18:00Log in to Reply Great Great Tutorial Sir, Thank you! I ended up center-merging the rest of the verts then rescaled the edge loop a bit. worked like a charm. Thanks again! dushyant idhatia September 4, 2018 at 18:00Log in to Reply awesome Rombout Versluijs September 4, 2018 at 18:00Log in to Reply CLever solution. How would you do this with a slight smaller t section? Iron Lord Fitness September 4, 2018 at 18:00Log in to Reply In the "vertex", and "automatically merge vertices" part, when I move the selected vertices they pass through the vertices I want them to merge with. It does'nt work. Why? Rakib Hossain September 4, 2018 at 18:00Log in to Reply This is by far the most advanced level stuff done the simple most possible way. (y) Leave A Comment Click here to cancel reply. You must be logged in to post a comment.