https://i.ytimg.com/vi/kNsu-RogR5c/hqdefault.jpg
http://cgcookie.com/blender/2012/06/27/modeling-soccer-ball-blender/
In this Blender tutorial, Jonathan Williamson will show you how to easily model a soccer ball in only a few minutes time by starting with a regular solid in Blender 2.6.
source
35 responses to “Modeling a Soccer Ball in Blender”
Please help! Every time i try to render my ball, the surface is filled with small triangles.
Thanks for this. You made it soo easy to follow.
Great tutorial….learned so much! Thanks
at 8:07, to save everyone some time, select the first one like he did, then hit shift G, and press the polygon sides option
Great tutorial. Thanks!
Great method!
Just one detail, in a real soccer ball, all sides of the hexagons (and therefore the pentagons) have the same dimension. In your design the hexagons have three sides larger than the other three ones.
Figured out how to make many variations of this. Great tutorial! Very easy to follow for a noob like me 😀
Just curious…what if i wanted to make a different design?
Why are you pressing Alt+S and not just S at 8:50 =?
Does not work, can you do a quick tutorial about it? please!
Ok, that was relative easy because thats a standard "repeating texture". But can you show us how to model the "adidas confederations cup 2013 ball" for example ? This is very difficult.
8:16
I love your work
I love your tutorials!
I followed this one, and made a pretty decent soccer ball myself.
Although, I have some problems with painting textures. I think that there is a way, but I'm not 100 percent sure. Is the only way to apply texture just unwrapping an object onto an image?
IF there is a way to actually paint textures straight on to the model, please do a tutorial on it. I need to complete the game that I'm currently working on.
Thanks in advance
lov your tut's
Excellent tutorial!
In the step in which you're selecting the face loops (8 min 16"), you can hit "shift+g" and then select "similar-perimeter" and all your loops will be selected at once.
My selection doesn't grow perfectly to line up with the black tiles :(.
I found it, its because you assign the collor black to the first material you create, you have to put black on the second material and then assign it.
Me too, I choose black and it makes the entire ball black even though I some areas selected.
just used it!!! Thanks mate, saved me some time!!!
for some reason I have less of those 5 edged shapes than you do. Any ideas as to why? I am using the 2.65 version.
Actually it is even possible to skip tedious 6:00 part. Select any vertex with 5 adjacent edges, then Shift+G 2 Ctrl+Tab Ctrl+2 Shift+G 4 Ctrl+Tab 1 Ctrl+Np+ Ctrl+Np- Ctrl+Np-, deselect black material and assign selected vertices to vertex group A. Then select black material polys and click Select -> Select Boundary Loop. Assign these vertices to vertex group 1. If you bevel vertices from group A, you will get almost the same visual result.
Instead of selecting all thin polygons at 8:00 you could just select all quads with Shift-G (by Polygon Size or Area with a certain treshold).
great
yeah, good tut.
I tested it and I made a beatyful ball.
thanks a lot for this tut
You should really use Shift-tab because you select faces so often by clicking on their vertices though you could just select the face itself in one step
nice Football ball tut 🙂
Thanks Jonathan
3:34 is just jaw-dropping
4:50 I think you meant the Thickness
super selection tools!!!! THX you! Great Tutuorial!
Ugh, the second time today I've seen people get bent out of shape over something like this.
It's a football. End of discussion.
Thanks mate, I think its best way to do soccer ball, keep up good job!
doesn't work for me….when i assign the material,it assign more vertices than i need
thanks for the great tips Jonathan