Modeling a Soccer Ball in Blender


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http://cgcookie.com/blender/2012/06/27/modeling-soccer-ball-blender/

In this Blender tutorial, Jonathan Williamson will show you how to easily model a soccer ball in only a few minutes time by starting with a regular solid in Blender 2.6.

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35 responses to “Modeling a Soccer Ball in Blender”

  1. Great method!
    Just one detail, in a real soccer ball, all sides of the hexagons (and therefore the pentagons) have  the same dimension. In your design the hexagons have three sides larger than the other three ones.

  2. Ok, that was relative easy because thats a standard "repeating texture". But can you show us how to model the "adidas confederations cup 2013 ball" for example ? This is very difficult.

  3. I love your tutorials!
    I followed this one, and made a pretty decent soccer ball myself.
    Although, I have some problems with painting textures. I think that there is a way, but I'm not 100 percent sure. Is the only way to apply texture just unwrapping an object onto an image?

    IF there is a way to actually paint textures straight on to the model, please do a tutorial on it. I need to complete the game that I'm currently working on.
    Thanks in advance

  4. Actually it is even possible to skip tedious 6:00 part. Select any vertex with 5 adjacent edges, then Shift+G 2 Ctrl+Tab Ctrl+2 Shift+G 4 Ctrl+Tab 1 Ctrl+Np+ Ctrl+Np- Ctrl+Np-, deselect black material and assign selected vertices to vertex group A. Then select black material polys and click Select -> Select Boundary Loop. Assign these vertices to vertex group 1. If you bevel vertices from group A, you will get almost the same visual result.

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