Photorealism Explained


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How to achieve CG photorealism. Some tips and tricks that I’ve learned over the last 11 years to make your images more realistic. See all the links from this video: http://www.blenderguru.com/tutorials/photorealism-explained/

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48 responses to “Photorealism Explained”

  1. hmmm…. talking 10 minutes about how we should use proper scale and anatomy etc…. and then
    25:0025:15 I don't understand a word from what you just said. What about using some examples how would the photo look with those things set differently…

  2. The jerrycan seems to be mirrored. Sorry, I just have a mental flaw. Some years ago a commercial ran in the cinemas around Århus for a new building on the harbour called "Lighthouse". It really stood out that the sun moved west to east to settle romantically in the sea. The error was so big that I almost did not notice that the shadows were stationary. The next movie clip showed the sun moving east to west but on the northern sky. It appeared that I was the only one in the cinema to notice. "Does it not depend on were you stand if the sun sets in the east?"

  3. I work with CGI and I will never understand why we use it in the actual movies. It should be reserved for animated shows and video games because it looks like utter shit when used in a real environment and you can ALWAYS tell. It looks like a video game even in huge Hollywood blockbusters so what are the odds you will make a believable CGI in your room. ..no, there is no photo realism. It's just us accepting the fact that we are looking at bunch of rendered polygons and fake CGI stuff so Hollywood doesn't have to work hard, they can just sit on their ass and program scenes while saving money that they should really be using for practical effects. THAT'S why STAR WARS was such a hit. It was REAL SHIT you were looking at.

  4. Love the video, though I think you maybe lingered too long on "why the need for photorealism", it's sorta preaching to the choir, probably could say it in 20 seconds…"cuz it looks great and in many cases it's cheaper, and shitty fake-looking CGI is jarring." Anyway nicely done.

  5. Your not wrong mate about the full range of focus, but look into hyperfocal distance and focus to infinity for some info on massive depth of field. I started watching your videos as a photographer wondering if a different view point might give me some ideas, and its been pretty interesting =)

  6. this proves that we now have the ability to fake almost anything especially things like space,mars lots things we take for granted as being real pics like satellite "photos" if anything this shows that its important to always question everything you see and research it without just taking it for what they say it is you cant even believe IKEA so how could u believe government or other institutions!?

  7. What he is describing is actually better described as just "realism" or "naturalism" as opposed to photorealism, as 'photorealism' is a specific fine art term describing the art painting movement in which the primary concern is not just about making a thing look 'real' but just as equally about creating something 'photograph-like' in the cropping, and artificial slickness and optical effects and compositional tendencies when taking a photo which are particularly different from how one approaches composing a painting. Most folks no longer see a difference because they are so perceptually conditioned by having existed in a world where photography has always existed that they cannot distinguish between realism and photorealism.

  8. CG artists going straight for the stylized Disney/Pixar scenes are the equivalent to other (Traditional? Pencil?) artists going straight for that classic Anime style. Students often rant on and on about art teachers discouraging this anime style. What people fail to realize is that the teacher is trying to get the student to look to the real world around them for a base to build on. I appreciate that you are trying to teach people in the CG branch the same concept. Saving early artists the hassle of going back to learning later in their career.

  9. My last wife , years ago, liked to change the paint and things so much in the house, that I built a scale 3D model in Rhino, took it into Bryce where I could change textures and I could show her what it would look like before having to repaint because she didn't like it.

  10. I'd like to offer my opinion on the use of post processing to simulate cameras, in a word it's silly unless you are actually simulating a photo. What one should strive for is to simulate the imperfections of the human eye if you're trying to create the experience of immersion and not a literal photo.

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