• Friday , 15 December 2017

Photorealism Explained

Code Canyon

https://i.ytimg.com/vi/R1-Ef54uTeU/hqdefault.jpg



How to achieve CG photorealism. Some tips and tricks that I’ve learned over the last 11 years to make your images more realistic. See all the links from this video: http://www.blenderguru.com/tutorials/photorealism-explained/

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48 Comments

  1. Banteng Widiantomo
    October 8, 2017 at 19:25

    Hii andrew you look so handsome when you showing the reference LOL 😀

  2. panda4247
    October 8, 2017 at 19:25

    hmmm…. talking 10 minutes about how we should use proper scale and anatomy etc…. and then
    25:0025:15 I don't understand a word from what you just said. What about using some examples how would the photo look with those things set differently…

  3. Danilo Arruda
    October 8, 2017 at 19:25

    Nice video, man. Your videos are so informative even though i'm not a graphic design artist I enjoy seeing it.

  4. typograf62
    October 8, 2017 at 19:25

    The jerrycan seems to be mirrored. Sorry, I just have a mental flaw. Some years ago a commercial ran in the cinemas around Århus for a new building on the harbour called "Lighthouse". It really stood out that the sun moved west to east to settle romantically in the sea. The error was so big that I almost did not notice that the shadows were stationary. The next movie clip showed the sun moving east to west but on the northern sky. It appeared that I was the only one in the cinema to notice. "Does it not depend on were you stand if the sun sets in the east?"

  5. Kamaur Bonfield
    October 8, 2017 at 19:25

    at 46:00 long exposure will get everything and when you do the lens flares are different depending on the camera and lens. Great tips.

  6. Vanja Kapetanovic
    October 8, 2017 at 19:25

    I work with CGI and I will never understand why we use it in the actual movies. It should be reserved for animated shows and video games because it looks like utter shit when used in a real environment and you can ALWAYS tell. It looks like a video game even in huge Hollywood blockbusters so what are the odds you will make a believable CGI in your room. ..no, there is no photo realism. It's just us accepting the fact that we are looking at bunch of rendered polygons and fake CGI stuff so Hollywood doesn't have to work hard, they can just sit on their ass and program scenes while saving money that they should really be using for practical effects. THAT'S why STAR WARS was such a hit. It was REAL SHIT you were looking at.

  7. Володимир Піксел
    October 8, 2017 at 19:25

    Very interesting video!

  8. harish m
    October 8, 2017 at 19:25

    What is CGI

  9. Chunfest
    October 8, 2017 at 19:25

    Blender Guru…Great fan….clicked on the link to get PBR mapping but doesn't seem to work…can you help with this?

  10. Oscar Lopez
    October 8, 2017 at 19:25

    Awesome video! I own an e-commerce brand and would love have these type of photorealistic pictures for my product, how can i get in contact??

  11. Martin Edlund
    October 8, 2017 at 19:25

    I want a "Bevel everything" T-shirt! 🙂

  12. TheRangeControl
    October 8, 2017 at 19:25

    Do physically accurate shaders come from video cards? Are there video cards that you recommend within the consumer – prosumer price range?

  13. CreeDo Lala
    October 8, 2017 at 19:25

    Love the video, though I think you maybe lingered too long on "why the need for photorealism", it's sorta preaching to the choir, probably could say it in 20 seconds…"cuz it looks great and in many cases it's cheaper, and shitty fake-looking CGI is jarring." Anyway nicely done.

  14. lucatricheco
    October 8, 2017 at 19:25

    This is some eye-opening stuff right here. Thank you

  15. Marienkarpfen
    October 8, 2017 at 19:25

    Why do people watch these absolutely unimportant and useless, way too long presentations that are simply filled with trashy ads?

  16. EightZero Four
    October 8, 2017 at 19:25

    Your not wrong mate about the full range of focus, but look into hyperfocal distance and focus to infinity for some info on massive depth of field. I started watching your videos as a photographer wondering if a different view point might give me some ideas, and its been pretty interesting =)

  17. ヅンゲオンオタク
    October 8, 2017 at 19:25

    licking our what?! XD

  18. Sheng Wang
    October 8, 2017 at 19:25

    thanks a lot for sharing this. I helps me a lot and very informative.

  19. pjm360
    October 8, 2017 at 19:25

    Whose notebook was that in the Know your anatomy scene? The observation is hilarious!

  20. Salvador R
    October 8, 2017 at 19:25

    My favorite quote: "makeup is all about faking where your bones are"

  21. Keenan Davidson
    October 8, 2017 at 19:25

    spelled 'modeling' wrong 10:50

  22. miniaturecat
    October 8, 2017 at 19:25

    Speaking of cats, you should animate him/her some day

  23. Maxspeed7
    October 8, 2017 at 19:25

    GTX Graphic has awesome photorealism

  24. Mihai Lazar
    October 8, 2017 at 19:25

    0:10 BUT THAT IS OBVIOUS … i mean it takes a braindead idiot to tell the difference between a CGI render and an actual photo

  25. Kryptik Komatose
    October 8, 2017 at 19:25

    this proves that we now have the ability to fake almost anything especially things like space,mars lots things we take for granted as being real pics like satellite "photos" if anything this shows that its important to always question everything you see and research it without just taking it for what they say it is you cant even believe IKEA so how could u believe government or other institutions!?

  26. Graham Graves
    October 8, 2017 at 19:25

    Make this on a supercomputer, a self-generating world, some AI, use Filmic Blender, and you're off to the skies!!!

  27. DutchDuke
    October 8, 2017 at 19:25

    Wa almost afraid the Post processing in the end was talking about using photoshop or other image edit programs…Glad this is all inside Blender.

  28. SingleCore Gamer
    October 8, 2017 at 19:25

    In the near future, we'll be able to render scenes like this in real-time. So we can use them in video games without pre-baked lighting.

  29. r bot70
    October 8, 2017 at 19:25

    What he is describing is actually better described as just "realism" or "naturalism" as opposed to photorealism, as 'photorealism' is a specific fine art term describing the art painting movement in which the primary concern is not just about making a thing look 'real' but just as equally about creating something 'photograph-like' in the cropping, and artificial slickness and optical effects and compositional tendencies when taking a photo which are particularly different from how one approaches composing a painting. Most folks no longer see a difference because they are so perceptually conditioned by having existed in a world where photography has always existed that they cannot distinguish between realism and photorealism.

  30. aa
    October 8, 2017 at 19:25

    STOP SAYING "LIKE" FOR NO REASON ALL THE TIME! IT'S ANNOYING!!!

  31. aa
    October 8, 2017 at 19:25

    STOP SAYING "LIKE" FOR NO REASON ALL THE TIME! IT'S ANNOYING!!!

  32. Paul Banks
    October 8, 2017 at 19:25

    this might sound stupid but can someone use your HDR images for the skybox a game?

  33. DrDigDown
    October 8, 2017 at 19:25

    This would have been a great video for the people modeling Mass Effect: Andromeda.

  34. Aesthetic Mouse
    October 8, 2017 at 19:25

    CG artists going straight for the stylized Disney/Pixar scenes are the equivalent to other (Traditional? Pencil?) artists going straight for that classic Anime style. Students often rant on and on about art teachers discouraging this anime style. What people fail to realize is that the teacher is trying to get the student to look to the real world around them for a base to build on. I appreciate that you are trying to teach people in the CG branch the same concept. Saving early artists the hassle of going back to learning later in their career.

  35. Andy Chamberlain Music
    October 8, 2017 at 19:25

    Is anyone else bothered by the arrowheads not being the same at 9:02

  36. gbendana
    October 8, 2017 at 19:25

    You explain things very well. Thank your for posting this videos about photorealism.

  37. samljer
    October 8, 2017 at 19:25

    lens flare exist because lens curve… simple as that.

  38. Vesperon
    October 8, 2017 at 19:25

    95 percent of this channel…..promotes itself

  39. ItsAlex
    October 8, 2017 at 19:25

    Lick our a- I mean- Lift our game

  40. emile
    October 8, 2017 at 19:25

    I want to create a cyberpunk scene, Iam pretty sure that that does need more work on the modelling

  41. mocs11
    October 8, 2017 at 19:25

    can someone please tell me which render engine is beeing used? cycles, vray, another one?? it looks very useful

  42. MuslimPCTuts
    October 8, 2017 at 19:25

    Phenomenal video. Thank you for sharing this with us.

    Come on people, thumbs this video up!

  43. Viagem e Arquitetura
    October 8, 2017 at 19:25

    My friend it was one of the most important lessons I have ever had! Congratulations on your academic explanation! Noone could have done better!

  44. Othmane el jacfi
    October 8, 2017 at 19:25

    i agree with this, first learn the rules(photrealism) then break them

  45. IcantSignIn
    October 8, 2017 at 19:25

    My last wife , years ago, liked to change the paint and things so much in the house, that I built a scale 3D model in Rhino, took it into Bryce where I could change textures and I could show her what it would look like before having to repaint because she didn't like it.

  46. Evito Cruor
    October 8, 2017 at 19:25

    I'd like to offer my opinion on the use of post processing to simulate cameras, in a word it's silly unless you are actually simulating a photo. What one should strive for is to simulate the imperfections of the human eye if you're trying to create the experience of immersion and not a literal photo.

  47. nabam peter
    October 8, 2017 at 19:25

    very nice

  48. BobButtins
    October 8, 2017 at 19:25

    The hyper-realistic man brought me here.

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