photos to 3d models with 123D and Blender


https://i.ytimg.com/vi/UWGvJ5TwqKg/hqdefault.jpg



decided to do a tutorial on how to turn photos of objects into 3d models free and opensource software
heres the model viewable online – https://sketchfab.com/models/xitKvqTs9ZmeKmBRp4guFMdWw5y
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I used the following software:

Pix resizer(for batch optimising the camera images.. . you can skip this if you like): http://pixresizer.en.softonic.com/

NO LONGER FUNCTIONAL(scroll down for alternative) – Autodesk 123D Catch (for using Autodesk’s free cloud service): http://www.123dapp.com/catch

Blender (for further editing of the 3d model):

Homepage

UPDATE:
this software is no longer supported by Autodesk’s servers..
Check out Meshroom instead.. almost identical workflow https://www.youtube.com/watch?v=0bH79BvTQkE

source


24 responses to “photos to 3d models with 123D and Blender”

  1. I just developed the same MO before seeing this tutorial – but your sculpt mode tip is incredibly helpful with cleanup.
    PS – if you pressed Z to go into wireframe mode before ctrl+b'ing, I'm pretty sure you could have selected and cut all the fluff at once instead of having to do it over a couple of times because of "hidden" polygons.

    Either way, thanks for the tip and the tutorial!

  2. if your comfortable with meshmixer then stick with it. blender is a more complex software, it has simillar sculpting abilities as meshmixer but it also has animation, video and other capabilities.. as such the workflow is designed for people in those industries. if all you want to do is sculpt and 3d print then you don't need to deal with all that. I use blender because its handy for my work.. and for complex sculpts i use sculptris.

  3. Is Blender better than MeshMixer? Which is easier to learn? I want to eventually make scaled copied of toy care (matchbox cars, for example) and 3D print them into the size for slot cars, to be painted by hand.

  4. i suggest you do a bit more reading up, before you get into the 3d business.. from your questions it looks like it maybe too early for you to start a 3d design company. maybe even actually meet some people near you who work with 3d.

  5. yes i feel the same way.
    am sure they'll always need us modellers though.
    this will be useful to archaeologists, biologists, students etc..who need a 3d model but have no modelling experience.. or timeframe to learn.. plenty of good examples of that at the sketchfab

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