Realistic Terrain Modeling / Sculpting Techniques – Blender 3D Tutorial d4mer 3D, Blender, Rendering April 4th, 2019 6 Comments 195 views https://i.ytimg.com/vi/OxEmHaVlc4o/hqdefault.jpg Do you want me to upgrade your model ? Send it to firstname.lastname@example.org, I will pick one each week. In this video I show you a few techniques that can help you improve your terrains. source Tags 3D Modeling ..., 3D Upgrade, baking, blender 3d, Blender Game Engine, blender guru, blender modeling tutorial, cycles render tutorial, gamedev, heightmap, IndieGameDev, material, normal map, photoshop, shader, terrain, tutorial Share : tweet Previous Next About the : d4mer Related Posts Autodesk Maya 2015, Tutorial descarga e inicio, Curso básico español, cap 1 May 31st, 2020 using Maya 3d paint to map out positions of textures May 30th, 2020 Positioning a 3D Model at Zero Coordinates in Maya May 29th, 2020 24 – Rigging – Inicio e dpAutoRigSystem – Tutorial Personagem 3D – Maya May 28th, 2020 Autodesk Maya 2013: Workflow improvements May 27th, 2020 Autodesk Maya 2011 Ocean Tutorial! May 26th, 2020 6 Comments DA NI EL April 4, 2019 at 06:14Log in to Reply I've been trying to make terrains for a long time now. you finally give me a lot of sense. THANK YOU! LuftWaffle3 April 4, 2019 at 06:14Log in to Reply Very interesting technique Digital Dope April 4, 2019 at 06:14Log in to Reply This video was way to long and could have been explained in 2 minutes. But I did learn something. So I wont give it a thumbs up or down. Vishesh Likhitkar April 4, 2019 at 06:14Log in to Reply Nice tutorial Elijah April 4, 2019 at 06:14Log in to Reply cool Olav3D Tutorials April 4, 2019 at 06:14Log in to Reply Some shady folders? 😉 I never hide mine haha Leave A Comment Click here to cancel reply. You must be logged in to post a comment.