Sculpting a Human Head in Blender


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Hello and welcome to this tutorial on sculpting a human head in Blender!

This tutorial takes you through the complete process of sculpting a human head from a simple basemesh in Blender. This tutorial looks at the sculpting tools, human head proportions and techniques for quickly getting the results you want.

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24 responses to “Sculpting a Human Head in Blender”

  1. Also why is my name full that's weird……it's like its not my real name or….even stollen from the Bible and ripped off the street (what I mean is there what's a street name Hawthorne and there is a name in real life called Hawthorne so yeah and Cain is from the Bible so I combined me and poof! Name created

  2. Sorry for the bad language but I love your Chanel and what you did to help but seriously this is fucking retarded if you going to help slow the fuck down and please why did you show off your mad skills at drawing a head and eyes but say right after in 9:48 sorry for my attempt at drawing eyes this is my first attempt and the first time I didn't get shit cause you don't say where most of this stuff is even if you do it's insanely incorrect or even wrong I went to how to build a wrecking ball and I did better if you want to be successful and or help people of all ages and racism then fucking be smart and stop being an asshole omf.gosh!(religious)

  3. I know i'm late but…if i need to make this for a game and not for a reference photo,where should i stop subdividing? I don't want my character to be too much heavy, what should be the size of the character in order to be smooth with animations and stuffs during games?

  4. THANK YOU SOOOO MUCH I SUBBED this tutorial really helped me understand the different tools and what they are used for I didn't know that you subdivided the shapes when you sculpt them been looking at tutorials I wanna create characters because I love games I am 15 and wanting to do game desgihn however I didn't really understand modelling and now I understand it so much better thank you thank you thank you 🙂

  5. i was wondering, in the beginning, can i just subdivide i with W in edit mode to or do i have to do it ur way? And also when i go into object mode when im done sculpting, it looks all blocky. and in edit mode, its just a cube again.

  6. Can anyone help me wtih a dynamic topology question? If i use the snake hook tool it never stays a rounded shape, infact it acts a bit like the grap tool and gives me horrible sharp ends and become quite flat aswell, i have dynamic enabled of course and i do use collapse short edges while using the snake hook but it doesnt seem to behave well for me? There is no way i can use it for limbs or tenticles.

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