Studio Light setup in Autodesk Maya


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In this tutorial I will show you my take on how to setup Studio lighting in Autodesk maya

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11 responses to “Studio Light setup in Autodesk Maya”

  1. A few tips on setting up lighting.
    1) Your keylight make that twice as powerful as your fill light, and your rim light (the one on the top) aim it just at the edge of your subject and keep intensity low and defuse it a lot.

    2) You can give some live to the light by using CTO (colour temperature orange) and CTB (colour temperate blue) just a a slight bit already makes things pop.

    3) I personally like to just use the reflection from the HDRi when I do a studio scene because the light can often be very uneven. For VFX shots I use the light and reflections just to allow the 3D to blend in better.

    4) For interesting light accents you can make so called gobos.. Just a plane with polies taken out to give a certain pattern. I often use a slid in real life film, just to have a subtle band of light over the eyes for example or an object. In 3D you can go wild and with volumetric lighting enabled (don't know how that is done in Maya, I am Modo user except for dynamics :D) you get nice interesting volumetric lighting that way.

    5) Bounce lights can work wonders to bring a bit of light from underneath the subject. Often a reflector that bounces some photons from your key- and fill light is enough. Here you can also choose to make the reflector a bit orange or blue depending on the look you want.

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