https://i.ytimg.com/vi/s2LFO2qANwM/hqdefault.jpg
In this tutorial I will show you my take on how to setup Studio lighting in Autodesk maya
source
https://i.ytimg.com/vi/s2LFO2qANwM/hqdefault.jpg
In this tutorial I will show you my take on how to setup Studio lighting in Autodesk maya
source
11 responses to “Studio Light setup in Autodesk Maya”
hi bro…where did you get those HDRI images? I've been looking through the internet and I couldn't find any good ones.
Brilliant tutorial! I have been struggling with Maya lighting for so long and I think I finally get it now. Hahaha (That "T" shortcut for directing the cameras is gold)
Hello Mike Hermes,
I am good at modeling stuff and yet good at texturing but I am still very poor with lighting. can you do a video on the lighting techniques which was done on this piece of artwork? https://www.google.com.pk/search?q=ship+in+bottle&rlz=1C1GNAM_enPK676PK676&tbm=isch&imgil=SruLkYOxuQT6nM%253A%253BatG6MEGaFviGgM%253Bhttp%25253A%25252F%25252Frafajija.deviantart.com%25252Fart%25252FShip-in-the-bottle-286212064&source=iu&pf=m&fir=SruLkYOxuQT6nM%253A%252CatG6MEGaFviGgM%252C_&usg=__322mN1U6wMhNpuCGWPFl9LAr7yU%3D&biw=1280&bih=675&ved=0ahUKEwjShITs48zLAhXBXhoKHTxBDjUQyjcIKg&ei=8EntVtLMOsG9abyCuagD#imgrc=SruLkYOxuQT6nM%3A
I will really appreciate it as you are very good at making things easy.
Hi Mike,just a little question: the Mental Ray is trusty enough to be used as reference material for shadow and light studies?
i want maya plugins
Thank you! Great video 🙂
Great starter, getting the Intro to Lighting this term so we are going to be best friends, hope you like coffee lol
A few tips on setting up lighting.
1) Your keylight make that twice as powerful as your fill light, and your rim light (the one on the top) aim it just at the edge of your subject and keep intensity low and defuse it a lot.
2) You can give some live to the light by using CTO (colour temperature orange) and CTB (colour temperate blue) just a a slight bit already makes things pop.
3) I personally like to just use the reflection from the HDRi when I do a studio scene because the light can often be very uneven. For VFX shots I use the light and reflections just to allow the 3D to blend in better.
4) For interesting light accents you can make so called gobos.. Just a plane with polies taken out to give a certain pattern. I often use a slid in real life film, just to have a subtle band of light over the eyes for example or an object. In 3D you can go wild and with volumetric lighting enabled (don't know how that is done in Maya, I am Modo user except for dynamics :D) you get nice interesting volumetric lighting that way.
5) Bounce lights can work wonders to bring a bit of light from underneath the subject. Often a reflector that bounces some photons from your key- and fill light is enough. Here you can also choose to make the reflector a bit orange or blue depending on the look you want.
Cheers for the video. Learnt a lot. What's your facebook page name?
Mike I am one of your regular student….I will be very grateful if you share some character modeling tutorial….It help us more to learn about Maya
How to setup Studio Lighting in Autodesk Maya