Tag: autodesk

  • Maya for Flame Artists – Part 3 – Optimizing the 3D Scene – 2017×1

    https://i.ytimg.com/vi/sv0D4faN40U/hqdefault.jpg Level: Intermediate Recorded in: Autodesk Flame Premium 2017 Extension 1 (2017×1) In part 3 of Maya for Flame Artists, we run through a series of techniques and workflows to optimize your 3D scene for Flame. This includes naming conventions, 3D scene structure, polygon reduction, grouping and combining. All essentials get a more efficient 3D…

  • Maya Character Rigging Tutorial Foot with Node Control – (Session #6 — part 1/3)

    https://i.ytimg.com/vi/uRzVjkx-l8M/hqdefault.jpg http://www.jimmy3d.com/ Jimmy is a freelance 3d artist and Game Instructor at the Minneapolis Media Institute in Minnesota. http://www.mediainstitute.edu/ Minneapolis Media Institute is one of the country’s top video game design schools. We’ve developed a hands-on, occupational program that is designed to give today’s graphic arts students interested in video game art and design the…

  • Journey to VR: Rigging in Maya

    https://i.ytimg.com/vi/EQwBOLJrgck/hqdefault.jpg This week on Journey to VR, Daryl demos how to get a character rigged using Maya’s Quick Rig tool. The demo is packed with great tips like setting up arrow keys to navigate the rig and using a few lines of MEL to automate setting attributes on nodes. Follow Journey to VR on AREA…

  • Shader Toolkit v1.2 for Autodesk Maya

    https://i.ytimg.com/vi/hxQ60rGmzwg/hqdefault.jpg The Shader Toolkit is a compact management replacement for the Hypershade interface and offers useful shortcuts and utilities to fix common shading issues. Get the tool at https://gumroad.com/eriklehmann Note: A small update for the Material Manager has been released. Please take a look at the online documentation to check out the latest interface /…

  • Maya Beginner tutorials: PART 2

    https://i.ytimg.com/vi/NpCaoh8SV-U/hqdefault.jpg Had some free time so I made this series of maya tutorials, they’re pretty basic so anyone not new to this has no reason to watch them. I’ll probably make more later on this week. Thanks for watching! source

  • Maya 2016.5 – Rigging with BlendShapes and Pose Space Deformers

    https://i.ytimg.com/vi/r1E0bEx6TCE/hqdefault.jpg This video show you how you can use Maya’s cool BlendShape editing workflow and the Pose Space Deformers to rig a character’s face. Rigging with BlendShapes is super easy using Maya’s sculpting tools. Pose Space Deformers let you connect blendshapes to poses of a skeletion (or other influence objects). source

  • NukeX 3D Tracking export for Maya

    https://i.ytimg.com/vi/FFgcmSKr2kI/hqdefault.jpg source

  • TGA Digital – Animated Forcefield Shader with ShaderFX in Autodesk Maya

    https://i.ytimg.com/vi/z-tjSG0WPbw/hqdefault.jpg In this video you will learn how to create a “team color” shader. The way you define what areas get this team color is using vertex colors. The model used is from one of our talented students at The Game Assembly, Joachim Häggström, www.jocke-haggstrom.com. The initial “baseline” group used in this video is covered…

  • Autodesk Maya-Workshop: Rigging Tutorial: Trailer |video2brain.com

    https://i.ytimg.com/vi/QMx1ATtjqvQ/hqdefault.jpg Komplettes Video-Training: http://bit.ly/1EpHi65 Um eine 3D-Figur zu animieren, benötigt diese zunächst ein Knochengerüst und das Rig, um dieses zu kontrollieren. Sehen Sie in diesem Workshop, wie Peter Thielmann das Rig einer menschlichen Figur in Maya Schritt für Schritt erzeugt. Knochen für Knochen wird zur Figur hinzugefügt und über Gelenke so verbunden, dass realistische Bewegungsabläufe…

  • Retopology for Beginners in Maya

    https://i.ytimg.com/vi/xpDWta5O3n8/hqdefault.jpg In this Maya modelling tutorial, learn how to get started with retopology using the very handy quad-draw tool. With it, you can do all forms of retopology, from environments, characters and creatures to props. It’s used by artists in all fields, including gaming, high-end VFX and commercials. Support us by checking out our merch!…