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Blender 3D basics tutorial – How to Merge Vertices
https://i.ytimg.com/vi/Qqj42kVmp6g/hqdefault.jpg A lesson for beginners… A quick tutorial to show how to MERGE VERTICES Facebook.com/3DNKT source
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Blender 3D basics tutorial – Basic Modeling
https://i.ytimg.com/vi/WXU9Den-xug/hqdefault.jpg A lesson for beginners… A quick tutorial to show how to MODEL BASIC SHAPES Facebook.com/3DNKT source
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Baking Object Space Normal Map for low poly game asset (Autodesk Maya)
https://i.ytimg.com/vi/uYel6ZNDeUg/hqdefault.jpg Original Post: http://www.indiegamedeveloper.tv/tutorial-baking-object-space-normal-map-maya/ Level = Intermediate This tutorial is to demonstrate the baking process for creating an Object Space normal map with Autodesk Maya. Note: Please do unwrap the UV of your low-poly mesh before attempt the baking process. source
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The Horror of Cycles Baking!
https://i.ytimg.com/vi/WLjBASgcQBM/hqdefault.jpg Watch the tutorial: https://www.youtube.com/watch?v=sB09T–_ZvU source
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Blender Cycles Baking Tutorial: Faster Renders
https://i.ytimg.com/vi/e1UxYMCTnUk/hqdefault.jpg In this Blender tutorial you will learn how to bake in blender cycles to get shadows in the viewport and speed up you renders to save hours. source
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Tutorial de Blender: Como renderizar texturas (Bake no Cycles)
https://i.ytimg.com/vi/ir35t_MXojs/hqdefault.jpg Tutoriais de Blender para iniciantes, com exemplos de como modelar um ônibus: http://www.explorando.com.br/tutoriais-blender/ Agradecimentos ao Rafael Otavio e Victor Ortega pelos tutoriais/dicas! source
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Tutorial I Baking Normals with Cycles
https://i.ytimg.com/vi/GhFBaKEns4I/hqdefault.jpg In this tutorial both Frederik Steinmetz and Gottfried Hofman explain the differences between baking normals in Blender internal or Cycles render engine. Find out more about normals here: http://blenderdiplom.com/en/tutorials/all-tutorials/589-tutorial-normal-baking-with-cycles.html — Website: http://www.BlenderDiplom.com Twitter: https://twitter.com/BlenderDiplom Facebook: https://www.facebook.com/BlenderDiplom source
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Introduction to Cycles Baking
https://i.ytimg.com/vi/sB09T–_ZvU/hqdefault.jpg Cycles Baking allows you to essentially “freeze” the calculated light data directly on to your meshes. Making this feature immensely useful for gaming and animations. Watch the vid to find out how. source