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Baking Object Space Normal Map for low poly game asset (Autodesk Maya) | D4mations.com
  • Thursday , 28 January 2021

Baking Object Space Normal Map for low poly game asset (Autodesk Maya)

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Original Post: http://www.indiegamedeveloper.tv/tutorial-baking-object-space-normal-map-maya/

Level = Intermediate

This tutorial is to demonstrate the baking process for creating an Object Space normal map with Autodesk Maya.
Note: Please do unwrap the UV of your low-poly mesh before attempt the baking process.

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37 Comments

  1. Vekza
    November 13, 2018 at 12:04

    Been going through my lecturers notes/teachings the last 3 hours and couldn't make heads nor tails of it, despite attending the lesson last week. In these four minuets, I just did everything. Thank you my dude.

  2. TheKnown Unknown
    November 13, 2018 at 12:04

    I can't see the high quality button in maya 2018

  3. Natalie Morcos
    November 13, 2018 at 12:04

    Thank you for the tutorial! short, sweet and straight to the point.

  4. Jason Etienne
    November 13, 2018 at 12:04

    Thankyou! Very clear and easy to understand!

  5. Jamil Villones
    November 13, 2018 at 12:04

    did you used sculpting for the high res model?

  6. R Srikanth
    November 13, 2018 at 12:04

    Hi Lin chou.. can u please show how to model the same asset shown above by u …pls can u make the tutorial of modeling of low poly and high poly for baking the normal map …

  7. vazak11
    November 13, 2018 at 12:04

    Cool.

  8. Viktoryia Goda
    November 13, 2018 at 12:04

    Спасибо большое! Not for nothing I learned English! )))

  9. Kave Bear
    November 13, 2018 at 12:04

    That is actually "Tangent Space Normal Map" not Object space

  10. Arkey
    November 13, 2018 at 12:04

    hey if your still alive, do you usually make the high poly model and then duplicate it and start deleting detail to maintain the shape? or recreate it as low poly from scratch? will the baking mess up if its not 100% the same? like i recreate a low poly version but some parts of it is off by a few inches.

  11. Simon Campbell
    November 13, 2018 at 12:04

    This video was posted in 2014 and your hear helping me in 2016 take my subscribe man! Thank you so very much sir! Very informative video!

  12. Eduardo Bussarello
    November 13, 2018 at 12:04

    Hi Lin!
    I have a problem with the normal map file.
    I do the passes correctly, but something is wrong with the final result.
    I'm sending you my file to you see my problem.

    http://i.imgur.com/aAbGUll.png Scene
    http://i.imgur.com/Z1KaSXh.png NormalMap

  13. John Grey
    November 13, 2018 at 12:04

    Why did you choose object space normal maps as opposed to world space?

  14. John Grey
    November 13, 2018 at 12:04

    Thank you.

  15. Átila Becker
    November 13, 2018 at 12:04

    Hey man, is there any difference baking normal maps between maya software and mental ray?

  16. Rolands
    November 13, 2018 at 12:04

    "#end" 😁

  17. Sean
    November 13, 2018 at 12:04

    nice 1 !

  18. NinjaBlack HD
    November 13, 2018 at 12:04

    I cant export the object space normal map into a texturing software. Is their a way to export the object space normal map

  19. NinjaBlack HD
    November 13, 2018 at 12:04

    This helped me out alot you are the man

  20. junkinthetrunk911
    November 13, 2018 at 12:04

    why am I getting muddy colors on my normal map

  21. iplaybose
    November 13, 2018 at 12:04

    Why object space and not tangent space ?

    Whenever I work with xnormal I always use tangent.

  22. Arun Kumar
    November 13, 2018 at 12:04

    Can you Give some tutorials of Transfer Maps… Please It's very helpful to me. Thanks

  23. Arun Kumar
    November 13, 2018 at 12:04

    Thanks a lot it was very useful to me Very Glad to you.

  24. cream bun
    November 13, 2018 at 12:04

    Best normal tut, but why is my map bright acid green not the proper blue?

  25. fhoplist
    November 13, 2018 at 12:04

    So I baked my Normal map and I brought the Targa file into Photoshop but the Normal map that I saved is multi colored. (I'm doing a dice by the way) Why is that?

  26. Jamie Doesn't Care
    November 13, 2018 at 12:04

    great tutorial, but warn people that they need the UV map unwrapped before starting, instead of saying it after you have done the whole tutorial, thanks.

  27. h g
    November 13, 2018 at 12:04

    awesome!!! thanks man!

  28. wiredvectorofdoom waddyawantfromme
    November 13, 2018 at 12:04

    I love these tutorials +Lin Chou Cheng, without them I would be fumbling in the darkness. Keep it up!

  29. Sean Salomaa
    November 13, 2018 at 12:04

    Great tutorial. Wish more were like this; straight to the point, clear and concise. It took me a lot longer to learn Normal Baking in ZBrush, now after this tut, I feel I know everything I need to about Baking it in Maya – thanks.

  30. Mikuláš Kužela
    November 13, 2018 at 12:04

    Hi man!..nice tutorial, I've learned a lot, but I have one question, do I need also unwrap UV's on the high poly mesh?..thank you:)

  31. Sagun Manandhar
    November 13, 2018 at 12:04

    Do u know how to control the intensity of normal map in vray for maya shader ? 

  32. Vishal Dalvi
    November 13, 2018 at 12:04

    how can i bake shadow of object on a plane

  33. Lin Chou Cheng
    November 13, 2018 at 12:04

    Hi there! There are many different possibilities that can cause the operand of normal baking to fail and out of course sometimes.  Sorry I can't figure out the written difficulties that you had faced.  Anyhow, please do ensure that the XYZ positions of both the low-res & high-res are aligned in the same object space coordinates before you begin the baking process.  Also, you would need to unwrap the UV of your low mesh before attempting the task.  The unwrapped UV must not be overlapped as well.  Hopefully, you can get it working! Cheers.

  34. ArtfulDodger
    November 13, 2018 at 12:04

    i still can't bake..it takes like 1 hour and when its done the info doesn't even transfer over to the LowRes. Or my UVs will be burned into my object in a pattern formation

  35. Rjeeez 95
    November 13, 2018 at 12:04

    Really nice tutorial. Thanks. I need to learn to unwrap then I''ll watch this again but we'll explained and showed. Thanks.

  36. Rjeeez 95
    November 13, 2018 at 12:04

    Really nice tutorial. Thanks. I need to learn to unwrap then I''ll watch this again but we'll explained and showed. Thanks.

  37. Yufei Wang
    November 13, 2018 at 12:04

    great video~ Chris

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