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Unreal Engine 4 – Shared Character Rigging Workflow in Maya – Body and Facial Rig
https://i.ytimg.com/vi/SuUThfuza_Y/hqdefault.jpg In this video I’m showcasing a Character Rigging technique I developed in order to quickly rig characters to be used in Unreal. The main concept is to have a rigged skeletal mesh to be reused for transfering the skin information to a different character, no matter what the topology is. A dedicated script creates…
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Facial Rigging Tutorial
https://i.ytimg.com/vi/0_0quIDxlOw/hqdefault.jpg email: addyb1991@hotmail.co.uk Here’s my first ever tutorial on how to create a facial rig using Autodesk Maya. In this video i cover creating and adding blend shapes, the joint tool, eye constraints and the set driven key tool. email: addyb1991@hotmail.co.uk source
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Maya tutorial: Animate objects using Blend Shape
https://i.ytimg.com/vi/TEra33QWOL8/hqdefault.jpg In this basic animation tutorial in Maya I will explain how to use a blend shape rig to animate objects. source
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How to use blend shapes – Mixamo.com/Maya
https://i.ytimg.com/vi/Bxzoe-Cj_v0/hqdefault.jpg In this tutorial, I am showing how to use blendshapes from Mixamo.com (Adobe Website). I will also show how to create blendshapes from scratch in Autodesk Maya. This is a tutorial I did for my lecture so apologies for not uploading the project files. I decided to look into blenshapes, as in my film…
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Pilot LipSync in Maya
https://i.ytimg.com/vi/uaQm-XLLbgY/hqdefault.jpg source