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Quick Rigging With Rigify in Blender
https://i.ytimg.com/vi/dYiAd_08-0k/hqdefault.jpg Discover how easy it is to rig your bipedal character with Rigify: https://cgcookie.com/tutorial/quick-rigging-with-rigify source
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Sculpting a Human Head in Blender
https://i.ytimg.com/vi/KXjG8jEa9SI/hqdefault.jpg See more tutorials are http://blendercookie.com Hello and welcome to this tutorial on sculpting a human head in Blender! This tutorial takes you through the complete process of sculpting a human head from a simple basemesh in Blender. This tutorial looks at the sculpting tools, human head proportions and techniques for quickly getting the results…
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Car Paint Tutorial- Blender 2.63 Cycles (Part1)
https://i.ytimg.com/vi/uj12KTzkG6s/hqdefault.jpg DOWNLOAD MODEL HERE: http://www.blendswap.com/blends/materials/the-mahi-car-paint/ PART 2 HERE: http://www.youtube.com/watch?v=fXE5X3MkhfM Portfolio: http://sterlingschiff.webs.com http://forge.localmotors.com/pages/profile.php?u=8231 Learn how to set up a renderable environment, configure node-based materials, and create an amazing car paint shader in this video tutorial! It takes you and guides you, step by step, into rendering one of your car models in Blender 2.63 with the…
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Blender Basics – 03 – Modeling
https://i.ytimg.com/vi/K1DnYxd3iTw/hqdefault.jpg Get Started with the Basics of Blender http://cgcookie.com/blender/cgc-series/blender-basics-introduction-beginners/ If you’re new to Blender then you’re in the right place! Through this series I’m going to introduce you to the key basics of Blender, helping you get started with all the fundamentals that you need to begin working in Blender. This series is intended primarily…
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Creating Mist in Blender and Cycles with Z Depth
https://i.ytimg.com/vi/EPo2LroCU9A/hqdefault.jpg Learn to create mist in Blender with Cycles for environments http://cgcookie.com/blender/2013/03/11/creating-mist-blender-cycles-z-depth/ When you’re creating expanse environments that are believable, one of the things you need take into account is the saturation of far away objects. As things get farther and farther away, they appear less saturated, almost like they’re covered in a slight mist.…