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3D modeling low-poly Piranha Plant Mario kart 8 with Maya 2014
https://i.ytimg.com/vi/sm4toSm1FWo/hqdefault.jpg In this video in time lapse , we will make 3D low-poly one of the most known enemies from the Mario universe , the Piranha Plant . Lost Within by A Himitsu is licensed under a Creative Commons Licence. Release: https://soundcloud.com/a-himitsu/lost-within License: http://creativecommons.org/licenses/by/3.0/ This Music is promoted on Creative Commons Free Music Library (…
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How to Make a Basic Game in Blender • Part 1
https://i.ytimg.com/vi/9nWK8iX2WGM/hqdefault.jpg Today I will be showing you how you can make a basic (maybe your first) game in blender. This is the first in the series. #LINKS# Outro song by Virtual Riot: source
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Character Rigging – Step 6 – IK/FK Arm (Autodesk Maya)
https://i.ytimg.com/vi/Qtua3919Gm0/hqdefault.jpg This is a continuation of the previous 5 character rigging tutorials. This is part 6 and goes into rigging the character’s arm and setting up an IK/FK (Inverse Kinematics and Forward Kinematics) Arm Switch. source
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Modeling Realistic Characters with Blender – Course Teaser
https://i.ytimg.com/vi/5Zf7GCNsg8w/hqdefault.jpg Full course for CGC Members: https://cgcookie.com/course/modeling-realistic-characters-with-blender/?utm_source=youtube&utm_medium=social&utm_campaign=teaser&utm_term=description&utm_content=realistic-characters-workshop An advanced-level curriculum teaching the ins and outs of modeling impressive, realistic characters from scratch with Blender. This course delves deep into the art of character creation, inspired by the great character work from Blur Studios, Digic Pictures, and artists like Baldasseroni and Grassetti. You know, the kind…
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Character Rigging – Step 4 – Spine Controls (Autodesk Maya)
https://i.ytimg.com/vi/uBqWRkMbqK0/hqdefault.jpg This is a continuation of the previous 3 character rigging tutorials. This is part 4 and goes into rigging the character’s spine. source
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SONY GAMES – Heavenly Sword with Autodesk Maya and MotionBuilder
https://i.ytimg.com/vi/xTg8rFnXYkA/hqdefault.jpg An inside look at Sony Games creation of Heavenly Sword using Autodesk Maya and Motion Builder. source
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Character Modelling Tutorial (Pt. 1) – Maya LT 2015 – Autodesk
https://i.ytimg.com/vi/FOHKZVlkXxs/hqdefault.jpg This Character Modelling Maya LT Advanced Training video will walk you through the process of modelling a game character from start to finish. This video starts off slow and simple to warm you up to Maya LT’s tools, including how to setup a model sheet, and how to use the Modeling Toolkit. This is…
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Character Rigging – Step 7 – Skinning (Autodesk Maya)
https://i.ytimg.com/vi/g2AhyQDz2fw/hqdefault.jpg This is a continuation of the previous 6 character rigging tutorials and the final of the basic character rigging tutorials. Check back for a new series of facial rigging tutorials. source
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Character Rigging – Step 2 – Reverse Foot Setup (Autodesk Maya)
https://i.ytimg.com/vi/pW7YkGKWgvo/hqdefault.jpg This is a continuation of the other character rigging tutorial that covered the setup of the skeleton rig. This tutorial shows how to set up a “Reverse Foot”.This is the typical method for rigging most bipedal feet. source
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Modelling HANDS and FEET of a 3d character in Blender 2.79 – Become a game creator – Tutorial #04.03
https://i.ytimg.com/vi/BWEq7lUL3Yc/hqdefault.jpg -~ -~ -~ -~ -~ Thank you for watching! ~-~ -~ -~ -~ – Part 1 – MODELLING THE TORSO OF A 3D CHARACTER Part 2 – MODELLING THE HEAD 0:40 Hand and Arm 5:30 Foot and Leg 5:56 Face Normal explanation 10:05 Prosp for the Character 📁 This tutorial explain my working cycle…