Tag: Lights

  • Recreate a Minion in Autodesk Maya 2013 Tutorial Series – Rigging – Part 1

    https://i.ytimg.com/vi/XxPnidHR7tY/hqdefault.jpg Recreate a Minion in Autodesk Maya 2013 Tutorial Series – Rigging – Part 1 This Video was created by John Aurthur Mercader if you like please show your support by subscribing to his channel where you can find many more great tutorials: http://www.youtube.com/user/JohnAurthurMercader In this tutorial JohnAurthurMercader will take you though how to rig…

  • How to Use HDRI Lighting in Maya

    https://i.ytimg.com/vi/dolCMCmacNw/hqdefault.jpg Hi Creators, In this video tutorial, we cover how to use HDRI lighting in Maya. Getting photoreal lighting and reflections have never been easier with Maya’s Skydome! We’ll be exploring several HDRI files and seeing their effect on our scene. Download the files and follow along! https://www.academicphoenixplus.com/downloads Original HDRI files found at: https://hdrihaven.com/ Software…

  • Texture Baking in Maya Tutorial

    https://i.ytimg.com/vi/qomihWsHZ-0/hqdefault.jpg Texture Baking in Maya Tutorial Learn How to Bake texture and Light in Autodesk Maya. This is very essential for gaming and interactive media. For more visit http://stereopixol.blogspot.in Subscribe our channel to watch more tutorials: https://goo.gl/MoGppG Follow us on G+ : https://goo.gl/1pvgyx Like us on Facebook: https://goo.gl/kJySxr source

  • Recreate a Minion in Maya 2013 Tutorial Series – 3D Modeling – Part 1B

    https://i.ytimg.com/vi/0cM5K9B2Lys/hqdefault.jpg Recreate a Minion in Maya 2013 Tutorial Series – 3D Modeling – Part 1B This Video was created by John Aurthur Mercader if you like please show your support by subscribing to his channel where you can find many more great tutorials: http://www.youtube.com/user/JohnAurthurMercader In this Modeling tutorial JohnAurthurMercader will take you though how to…

  • Photoshop: How to Create Realistic, Texture-wrapped, 3D Text in CS6 and later.

    Photoshop: How to Create Realistic, Texture-wrapped, 3D Text in CS6 and later.

    https://i.ytimg.com/vi/gwjUS2RIaaY/hqdefault.jpg Photoshop CC 2018 tutorial for versions CS6 and later showing how to wrap any texture around highly realistic, 3D text casting reflections, refractions and deep shadows. Subscribe to Blue Lightning TV!: https://www.youtube.com/user/bluelightningtv?sub_confirmation=1 PSD 3D template (metal text / rusty background): https://1drv.ms/u/s!ArAEPhCK6XBWkWEAXDeBvITaT5UC PSD 3D Alternative template (rusty text / metal background): https://1drv.ms/u/s!ArAEPhCK6XBWkWJ0k5FLCfcHVk9B Gunplay Font: https://1drv.ms/f/s!ArAEPhCK6XBWkWRtR49QkuB3CLsK…

  • Time Lapse photography ( Night & Day )

    Time Lapse photography ( Night & Day )

    Time lapse photography from around the world. Quite beautiful. Enjoy ! Photography by Youtube user = manhattancoffee googlepolice timelapse photography time lapse art Original source

  • Blender 2.8 Cycles to EEVEE Ep. 2

    Blender 2.8 Cycles to EEVEE Ep. 2

    https://i.ytimg.com/vi/hNh3VbLJKXk/hqdefault.jpg In this video I take another scene I created in Cycles and try to make it look good in EEVEE [contains CG nudity] note: quick EEVEE animation at the end of the video 00:34 … quick look at cycles 01:22 … EEVEE start 02:00 … Glass 02:42 … Skin 03:31 … Hair 04:30 ……

  • Web Page Overlay Tutorial Reloaded CSS Javascript Transparent Cover

    Code: http://www.developphp.com/video/JavaScript/Web-Page-Overlay-Tutorial-Transparent-Cover Both overlay methods are shown in this video. Opacity and transparent graphics. Original source

  • Tutorial Maya 2015: Oclusión Ambiental y Luces

    https://i.ytimg.com/vi/o9BSeLPplVQ/hqdefault.jpg En este tutorial se explica como aplicar oclusión ambiental luego de tener nuestro proyecto hecho y así poder aplicarle luces y que no solo se vea la olcusión ambiental si no que también se proyecten luces y sombras y además que los objetos puedan emitir luz propia. source

  • 3D Maya 302 Rendering Arnold Renderizar fluidos

    https://i.ytimg.com/vi/pcM-R4WF234/hqdefault.jpg Visita nuestra pagina en http://www.ArumaDigital.com Categoria: 3D. Subcategoria: Rendering. Software: Maya. Objetivos: -Generar un fluido y modificar sus parámetros para obtener un aspecto más detallado y preciso. -Revisar los atributos de Arnold en el nodo del fluido para ajustar su aspecto y cambiar su textura. -Estudiar los ajustes del Motor y las luces para…