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Maya: Soft Shadows [Directional Light, Arnold]
https://i.ytimg.com/vi/zsZugwYN23s/hqdefault.jpg There was a subscriber question which I’m happy to answer, because it’s a question many of us have: How do we make the harsh shadow of a parallel light soft? The parallel light in Maya is called Directional Light, because only the direction, not the position matters. For a tutorial about the contrary, creating…
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Maya: Mocap Data Transfer [Character Animation]
https://i.ytimg.com/vi/RPrdDlQXjEg/hqdefault.jpg In this quite amusing tutorial I transfer a mocap file of a person who jumps around happily to an obese man. The mocap file comes from www.turbosquid.com and is free. The obese man is a default character in Maya’s Content Browser. He has no skeleton inside, so we Quick Rig one, before actually transfering…
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Maya: Hypershade Basics
https://i.ytimg.com/vi/peuVIN1H9Rs/hqdefault.jpg A read a posting in a Maya forum on Facebook the other day, asking what the Hypershader is about? There are Maya experts who use it every day, and others who never use it. Certainly, when you deal with complex shading networks, you need the Hypershade window. So this tutorial is a basic introduction…
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Maya: First Visit of the Node Editor
https://i.ytimg.com/vi/TKrYeMqrS1w/hqdefault.jpg Prominently placed in the Maya “Windows” menu, but only used be a few specialists, is the NODE Editor. In this brief tutorial I demonstrate how to make connections in the Node Editor. I connect the “Start Sweep” output of a NURBS torus with the radius input of a NURBS sphere. Of course, very complex…