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3D painting | Maya 2018 Essential Training from LinkedIn Learning
https://i.ytimg.com/vi/zgXCDjSv2CQ/hqdefault.jpg Become familiar with the processes involved in projecting 2D bitmap images on to NURBS surfaces. In this instructional video, George takes a NURBS surface and uses the projection tools in Maya to accurately apply the map to the surface. He then shows you how to adjust and refine the placement of the map that…
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Maya Character Rigging Tutorial – Rigging the Arm / Hand with FK – (Session #3 — part 1/5)
https://i.ytimg.com/vi/Veuy4blmPtw/hqdefault.jpg http://www.jimmy3d.com/ Jimmy is a freelance 3d artist and Game Instructor at the Minneapolis Media Institute in Minnesota. http://www.minneapolismediainstitute.com/ Minneapolis Media Institute is one of the country’s top video game design schools. We’ve developed a hands-on, occupational program that is designed to give today’s graphic arts students interested in video game art and design the…
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3D Autodesk Maya 049 Rigging automatico con Human Ik
https://i.ytimg.com/vi/e2F9hm_U9ZY/hqdefault.jpg Si lo que necesitamos es cubrir nuestras necesidades basicas de rigging en bipedos, 3D Autodesk Maya nos ofrece una herramienta que nos brindara la posibilidad de crear sistemas completos con manejadores e interfaz de selección en un abrir y cerrar de ojos. Desde Human Ik obtendremos la capacidad de generar un esqueleto completo basado…
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Animation Workflow in Maya 2018
https://i.ytimg.com/vi/DJlADLT2IyM/hqdefault.jpg Check out the Animation workflow in Maya 2018, we used the animation toolset and shape authoring workflow in Maya to create a character for our internal project Wall of Death. Using both new and recent features such as parallel rig evaluation, pose editor, time editor, and the updated graph editor, bringing characters to life…
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9. Modeling the Torso and Arms in Autodesk Maya
https://i.ytimg.com/vi/q01SAoPpAG8/hqdefault.jpg In this video we look at the creation of the base mesh of our Sven Character in Maya. We focus on creating the Torso and Arms.This is part 9 of the series from Autodesk Media and Entertainment Education series on creating a games character using the Entertainment Creation Suite and Sketchbook. Check out the…
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4/11 3D Maya Rigging Tutorial Part 4 Mirror Joints
https://i.ytimg.com/vi/TIbrZmk8POs/hqdefault.jpg source
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System Requirements for installing Autodesk Maya 2011
https://i.ytimg.com/vi/JLUf-zPJXwQ/hqdefault.jpg This video covers the system requirements for optimal performance to run the Autodesk Maya 2011. Topics include: an overview of RAM, RAM requirements, graphics card recommendations, supported operating systems and hard disk space requirements. source
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Maya Tutorial: Lets make a Minion, Part 1
https://i.ytimg.com/vi/3nagbK58yGE/hqdefault.jpg A Maya beginners guide to creating a minion from Despicable Me This part includes: Project creation Basic body construction Please note: I do not like to give exacts… please experiment source
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Maya 3D dance film
https://i.ytimg.com/vi/2aK0RL3KaU0/hqdefault.jpg I created this video with the YouTube 3D Video Editor (http://www.youtube.com/editor_3d) Director: Kata Juhász Cinematography by: Guillaume Le Grontec Light: Guillaume Brunet Film Editing by: Attila Zérczi (BA Group) Music: Attila Gergely Sound Editor: András Blazsek (BA Group) Art Director: Kornél Szilágyi source
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Tutorial: Rigging an IK Arm in Maya
https://i.ytimg.com/vi/WkKx9ijydjk/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I describe the process for creating a basic IK arm rig in Maya. Topics include: – Joint creation (clavicle, shoulder, elbow, forearm, and wrist) – Clavicle control creation (using the aim constraint) – Hand control creation…