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Convert Tris to Quads in Blender 3D
https://i.ytimg.com/vi/sCMLVNIeFGQ/hqdefault.jpg Convert Tris to Quads in Blender 3D source
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【 Free 3D Maya Models Sharing #4 】Digimon – Agumon !!!
https://i.ytimg.com/vi/xN4jwcA74hE/hqdefault.jpg Agumon 3D Model File Free Download link: https://drive.google.com/open?id=14b9LBQVTt4Pk-Wu9EMBDjUC0G0RgGEK8 I hope you enjoy the video as much as I loved making it! Please feel free to leave a like and share with your friends. ———————————————- Subscribe 不二狂草 Not2Control : Facebook: www.facebook.com/not2control YouTube: www.youtube.com/not2control source
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Maya 2011 rigging tutorial – IK Back spline
https://i.ytimg.com/vi/wqzi5JQYqpg/hqdefault.jpg SU 2011 – MA391 — A –Character Setup: J.B Maya 2011 rigging tutorial – IK Leg Maya 2011 rigging tutorial – IK Arm ————————————————— This is a quick recap for what Jason has already covered in class. Leave any questions you have in the comments section below and I’ll do my best to get…
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How to make a Georgian Environment in Blender 2.78
https://i.ytimg.com/vi/-SHxkKDt6vU/hqdefault.jpg Creation of a Georgian environment in Blender 2.78 If you like leave a LIKE and Share. Thank you so much!! Facebook Page: https://www.facebook.com/pages/Pietro-Chiovaro-3D-Artist/1415632772058720 Twitter: https://twitter.com/PietroChiov Artstation: https://www.artstation.com/artist/pietrochiovaro Instagram: http://instagram.com/pietro_chiov Video and Music by Pietro Chiovaro ALL RIGHTS RESERVED © source
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Autodesk Maya rendering with Arnold on a dual AMD Epyc CPU workstation
https://i.ytimg.com/vi/EieXPiXpU6c/hqdefault.jpg Autodesk Maya rendering with Arnold on a dual AMD Epyc CPU workstation. Each CPU has 32 cores (64 threads) for a combined total of 64 internal cores (128 threads) in a single workstation *** Subscribe: http://bit.ly/Subscribe_to_AMD Like us on Facebook: http://bit.ly/AMD_on_Facebook Follow us on Twitter: http://bit.ly/AMD_On_Twitter Follow us on Twitch: http://Twitch.tv/AMD Follow us on…
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Tutorial Maya 2015: Oclusión Ambiental y Luces
https://i.ytimg.com/vi/o9BSeLPplVQ/hqdefault.jpg En este tutorial se explica como aplicar oclusión ambiental luego de tener nuestro proyecto hecho y así poder aplicarle luces y que no solo se vea la olcusión ambiental si no que también se proyecten luces y sombras y además que los objetos puedan emitir luz propia. source
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How to to create easy coin in Blender 3d
https://i.ytimg.com/vi/D3uKqHg3dDw/hqdefault.jpg This is a tutorial about how to create a coin in blender This is just a starting.. in next tutorial i’ll try to make more easy and good tutorial….. source
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3D Maya 302 Rendering Arnold Renderizar fluidos
https://i.ytimg.com/vi/pcM-R4WF234/hqdefault.jpg Visita nuestra pagina en http://www.ArumaDigital.com Categoria: 3D. Subcategoria: Rendering. Software: Maya. Objetivos: -Generar un fluido y modificar sus parámetros para obtener un aspecto más detallado y preciso. -Revisar los atributos de Arnold en el nodo del fluido para ajustar su aspecto y cambiar su textura. -Estudiar los ajustes del Motor y las luces para…
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How To Fix Local Axes or LRA In Maya For Rigging Characters With Joints
https://i.ytimg.com/vi/DrKdgby7tWc/hqdefault.jpg How to use the Orient Joint tool in Maya (under Animation – Skeleton) to fix local axes in joints to rotate in the correct position for rigging. source