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Tutorial: Rigging a Minecraft character in Maya
https://i.ytimg.com/vi/vBTdTgY-My8/hqdefault.jpg EVERYONE WHO IS HAVING TROUBLE WITH HUGE JOINTS , WATCH THE WHOLE ENTIRE VIDEO AND PAY ATTENTION TO EVERY LITTLE SPEC OF DETAIL , ITS ALL IMPORTANT , AND WATCH IN HD IF YOU CAN , Please Remember to like Favorite and Subscribe!!! Feedback is Welcome! Twitter: http://twitter.com/Keilco_ Facebook: http://tinyurl.com/Keilco Twitch.TV: http://twitch.tv/Keilco The music…
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Boujou To Maya 3D Camera Tracking Tutorial
https://i.ytimg.com/vi/fyMR6NERCLM/hqdefault.jpg In this Boujou tutorial to Maya tutorial you will learn how to do 3D Camera Tracking using Boujou and how to export the tracking data from Boujou to Maya 2017. Free Maya 2017 Student Download: https://www.autodesk.com/education/free-software/maya Boujou: www.vicon.com/products/software/boujou Subscribe for new Visual Effects and Filmmaking tutorials: http://www.youtube.com/subscription_center?add_user=tunnelviziontv Facebook: http://www.facebook.com/tunnelviziontv Twitter: http://www.twitter.com/ruanlotter Google+: https://www.google.com/+tunnelviziontv Instagram:…
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Domina el Time Slider : Tutorial Maya 2016 – #102 (Animación 3D en español)
https://i.ytimg.com/vi/2G6t8nNZtBI/hqdefault.jpg Time Slider de Maya un tutorial que te permite ver su funcionamiento. VERSIÓN PREMIUM ▶ http://www.animationgym.com/landing/curso_maya/ _________________________________________ En este tutorial el profesor Víctor Escardó te muestra como configurar el Time slider, el playback range y otros elementos como el número de fotogramas por segundo. Incluye un truco especial al final para hacer el proceso…
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Blender 3D | The realistic ocean | Реалистичный океан
https://i.ytimg.com/vi/Wb8wI7Sb83Q/hqdefault.jpg ▓ Subscribe ▓ – https://new.vk.com/3dtoorder Ocean Time: Time speed modeling: Faces: Objects: Render: Cycles System specs: 3rd Generation Intel® Core™ i7-3630QM (2.40GHz 6MB Cache) Windows 7 64 HDD: 500GB, 750GB, 1TB (5,400 rpm) 15.6″ LED backlit FHD display (1920×1080) NVIDIA® GeForce® GTX660M 2GB with DirectX® 11 source
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Bevel ● Autodesk Maya 2016 Course
https://i.ytimg.com/vi/XqoeqeQjJ8Y/hqdefault.jpg Autodesk Maya 2016 Course 4 – Polygon Modeling – Bevel ……………………………………………………………………………….. Best wishes 🙂 Please Subscribe,Like,Comment and Share . . . . . . . . . ……………………………………………………………………………….. Keywords : autodesk maya 1 i3d exporter autodesk maya 1 year license autodesk maya 1 i3d exporter download extension 2 for autodesk maya 2013 autodesk maya…
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Iluminación Básica y Luces : Tutorial Maya 2016 #127 (Animación 3D en español)
https://i.ytimg.com/vi/-8omptH-HPA/hqdefault.jpg Iluminación y Luces 3 tipos en Tutorial Autodesk Maya 2016 en español. ▶ Mira la versión PREMIUM aquí ➨ http://anim3d.club/Curso-Maya En este tutorial el profesor Víctor Escardó te enseña los 3 tipos de luces básicas de Maya para poder iluminar una escena, así mismo te muestra como activar en el visor las luces y…
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Lip Synch Tutorial
https://i.ytimg.com/vi/Y2hjRNODVXQ/hqdefault.jpg Animation and Rigging books here http://www.AnimationMethods.com Rig from Hydrogen Whiskey Studios http://www.facebook.com/animationmethods Learn professional lip synch methods. source
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Viewing 3D Print Layers in Maya
https://i.ytimg.com/vi/FfbtG_Li5IY/hqdefault.jpg When modeling for 3D Printing in Maya, it can be useful to look at the cross section data that is going to be printed. In today’s tutorial we are going to show you effective techniques and benefits to using 3D Print layers. Let’s get started! source
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Perseus Facial Auto Rig Tutorial
https://i.ytimg.com/vi/IeUjTCQSIXs/hqdefault.jpg mail : m.jafarian1363@gmail.com PERSEUS Facial Auto Rigging Features: 1.FAST RIGGING 2.BASED ON EDGE SELECTION AND ADJUST FOUR CURVES 3.PROJECT CURVES ON 3D MODEL IN FRONT VIEW PORT 2.AUTO GENERATION OF CONTROLLERS 3.INTELLIGENT AUTO-WEIGHTING 4.DIRECT CONTROL 5.AUTO DEFORMATION MANIPULATION 6.CLASSIFIED FACIAL CONTROLLERS 7.INFLUENCE EYE TARGET ON EYELIDS 8.COMPLETELY INDEPENDENT FROM BODY RIGGING 9.2D STYLE RIGGING…
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Ambient Occlusion render pass in Autodesk Maya
https://i.ytimg.com/vi/hFOTDEjVDmE/hqdefault.jpg In this Autodesk Maya tutorial I will create two render passes in Maya using Mental Ray. One pass will be a normal render pass and the other will be a Ambient Occlusion pass set up in a separate layer. After both layers are saved I will them combine them into one image using Photoshop…