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4. Expression Editor y ciclos – Tutorial de Maya
https://i.ytimg.com/vi/GlKtO4JLdFo/hqdefault.jpg (( Usa audífonos para oír más fuerte y claro )) Tutorial donde muestro como simular ciclos en maya 3d con Expression Editor, espero les sirva. ala1.rotateZ=time*10; ala1.rotateZ=sin(time*libelula.velocidad1)*40; La segunda expresión es para el angulo y rapidez. objecto.atributoModificado= sin(tiempo*atributoVelocidad)*Amplitud; tiempo*atributoVelocidad=frecuencia 1 frame equivale a 0.0417 time Si deseas puede cambiar time por frame. source
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Maya: Soft Shadows [Directional Light, Arnold]
https://i.ytimg.com/vi/zsZugwYN23s/hqdefault.jpg There was a subscriber question which I’m happy to answer, because it’s a question many of us have: How do we make the harsh shadow of a parallel light soft? The parallel light in Maya is called Directional Light, because only the direction, not the position matters. For a tutorial about the contrary, creating…
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Autodesk Maya | How to Model a Steamroller.
https://i.ytimg.com/vi/eK_75SWmQ2A/hqdefault.jpg My this video tutorial is about how to model a cartoon type steamroller in Autodesk maya. M. Hassaan Raza Owaisi Contact: mhowaisi@gmail.com Facebook: https://web.facebook.com/?_rdc=1&_rdr #Autodesk Maya #maya source
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Maya Rim modeling | 3D Modeling Maya |Hard Serface Modeling
https://i.ytimg.com/vi/KlDBb5iZtXM/hqdefault.jpg Autodesk Maya Is a 3D Complete Software. In this video We Are trying to teach Edge loop And Extrude in Autoesk Maya. Thanks For Wathing Our Video.Keep Supporting us. source
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Autodesk Maya – Game Character facial Rigging part 01 – #22
https://i.ytimg.com/vi/8C0F2PD3qYo/hqdefault.jpg Stylized Game Character basic facial rigging and skinning in Autodesk Maya Join the Patreon group for more : https://www.patreon.com/polytoon Special Thanks to my Patreons! Dylan Lawson ____________________________________________________________________ #autodesk #maya #rigging #skining #skin #weight #facialrigging #rig #game #lowpoly #mouthrig source
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Exporting a 3D Model from Maya into Substance Painter 2020
https://i.ytimg.com/vi/zASPStN4Hl4/hqdefault.jpg This tutorial will take you through the process of how to export our models from Maya and properly set them up Substance Painter for texturing. Professional Website: http://onmars3d.com/ Gumroad: https://gumroad.com/onmars3d Artstation: https://www.artstation.com/onmars3d Instagram: https://www.instagram.com/onmars3d/ Software used in Tutorial: Maya 2020 and Substance Painter 2020.2 ————————————————————————————————————————— ————————————————————————————————————————— Table of Contents 0:00 Introduction 0:38 Prepare ‘Texture…
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Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 3
https://i.ytimg.com/vi/4TJwX-9Reqg/hqdefault.jpg gsfxmentor,girishsolanki,3ds max 2017,3ds max 2018,modifiers,how to,tutorial,education,normals,uv,vertex,weight,proximity,hook,cast,armature,smooth,deform,generate,modify,simulate,lattice,corrective,warp,wave,dynamic paint,mirror,multiresolution,remesh,skin,solidify,displace,laplacian,ocean,particles,explode,blender 2.8,blender modifiers,smoke,smoke modifiers in blender 2.8,blender 2.8 modifiers explained. (updated),modifiers explained https://www.youtube.com/channel/UCxH-D6ra5oM1FmymRczBR0g EYECONE DESIGN & ANIMATION STUDIO is the nation’s top 3D animation studio. For more than 10 years, we have created award-winning work for pharmaceutical, biotech, medical device, and medical marketing companies of all sizes. जय…
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3D Car Modeling Tutorial pt.5 | Autodesk Maya | Modeling a Lamborghini Huracan
https://i.ytimg.com/vi/0qSSI_t8-K4/hqdefault.jpg Model created by Zack Anderson for 8fifty2 This tutorial is designed to teach you how to use Autodesk Maya’s tools and techniques to model a photorealistic Lamborghini Huracan. Be sure to Subscribe for future episodes. Setting up Blueprints in Autodesk Maya and Adobe Photoshop Part 1 – https://youtu.be/5T7Y35OXYA8 source
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Autodesk MAYA Arnold material setup – Substance Painter to MAYA, Subsurface skin, layer shader.
https://i.ytimg.com/vi/QmscfGe-7Jk/hqdefault.jpg In this video we will go over exporting texture maps from Substance painter to Autodesk Maya. We will plug in the maps to Arnold ‘standard shader’, Add manipulating nods and subsurface skin. We will also look at ‘Layer Shader’ in order to give different material to the same object. OFFICIAL SITE: https://www.ctrlart.com TWITTER: https://twitter.com/CtrlArt_llc…
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Maya 2018 Rigging / Animation tutorial : Have your character hold objects
https://i.ytimg.com/vi/1Qm0v9Dm1FQ/hqdefault.jpg #3DModeling #3DAnimation In this 3D animation tutorial in Autodesk Maya 2018 I will show you how you can let your character hold various objects such as rocks, swords etc using keyframe animation and locators with constraints. Link to the Mery rig used in this video ( free for NON commercial use, read the details…