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Ornatrix Maya V4 BETA: Surface Comb strand data
https://i.ytimg.com/vi/1O_CpIFeiPQ/hqdefault.jpg Surface Comb operator in Ornatrix V4 can be used to define and control strand data using surface sinks. In this tutorial we learn how to use this functionality to control surface-varying frizz and length values of hair. More info: https://ephere.com/plugins/autodesk/maya/ornatrix/ source
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Autodesk Maya 2018 – Stylized Pine Tree Speed Modeling
https://i.ytimg.com/vi/KNYNVAesI8w/hqdefault.jpg Autodesk Maya 2018 – Stylized Tree Modeling and Texturing in Substance Designer. Learn how to put together a scene in Unreal : https://gum.co/ue4room Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut Zbrush Brushes : https://gum.co/stylizedbrushes This video shows how to create a Stylized Pine Tree using Autodesk Maya and Substance Designer. You…
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Autodesk Maya procedural city generator
https://i.ytimg.com/vi/8zlKofCqWp8/hqdefault.jpg A procedural city generator created in Autodesk Maya using its scripting language MEL. This was done for a university 2nd year assignment. source
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Blender tutorial | Procedural rocks
https://i.ytimg.com/vi/UFsVzDXYOKw/hqdefault.jpg This is the tutorial of the procedural rocks (PBR) in blender 2.78c, sorry for my english. If you liked it don’t forget subscribe and share. Thanks for watching! Blend file: https://drive.google.com/open?id=0BwDFdOi-qXsCQXhEOWRuUlRHcjQ source
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Blender Cycles: Procedural Wood Floor Texture
https://i.ytimg.com/vi/PRCrFaqoHMY/hqdefault.jpg Here I show how to generate a procedural texture for a wooden floor in blenders cycle render engine. This means: – No texture maps are used – The output is an endless texture – The colors are customizeable inside blender Use Subtitles for explanations. Download from blendswap: http://www.blendswap.com/blends/view/80871 Ossuary 7 – Resolve – Kevin…
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Create Pancakes in Cinema 4d
https://i.ytimg.com/vi/xS04ewj2PZs/hqdefault.jpg This tutorial focuses on creating textures inside Cinema 4d’s shaders along with a few tips on modeling, lighting, and post-production. I recommend that you’re familiar with the basics of Cinema 4d as I don’t spend time explaining every step. Sorry about the audio. I used sub-par equipment on it and I’m not too experienced…