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Maya character rigging and animation tutorial part-3 of 4 (HINDI) || Tutomator || Praveer Das ||
https://i.ytimg.com/vi/YiHzokEpII8/hqdefault.jpg Maya character rigging and animation tutorial Hello guys here is link of our first official website https://www.tutomator.com Where you can purchase 3d model 2d assets Resolve lots and many more collection in very cheap prize. Plz do visit our site help support us. Plz visit our Blog https://tutomator.com/index.php/post-archive Thanks Praveer das (Tutomator) नमस्कार दोस्तों…
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Autodesk Maya – Game Character facial Rigging part 01 – #22
https://i.ytimg.com/vi/8C0F2PD3qYo/hqdefault.jpg Stylized Game Character basic facial rigging and skinning in Autodesk Maya Join the Patreon group for more : https://www.patreon.com/polytoon Special Thanks to my Patreons! Dylan Lawson ____________________________________________________________________ #autodesk #maya #rigging #skining #skin #weight #facialrigging #rig #game #lowpoly #mouthrig source
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Creating a Character Rig – Part 2: Basic spline torso (Advanced)
https://i.ytimg.com/vi/az9Iycp3fGE/hqdefault.jpg Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_character_rigging_part2.zip This movie shows you how to create a set of spine joints that can be manipulated from a pair of bind joints. Level: Intermediate Recorded in: Maya 2013 source
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Autodesk Maya Parent Constraints Tutorial for Two-handed Sword/Weapon | HOW 2 ANIMATE
https://i.ytimg.com/vi/5SLn1Ep5Sz8/hqdefault.jpg Autodesk Maya Parent Constraints Explained- Tutorial for Two-handed Sword/Weapon | HOW 2 ANIMATE – Learn how to set up a constraint system on a referenced character in maya 2017. This system will give you the flexibility to animate a two handed weapon attack whilst still maintaining the character hierarchy . Support me on patreon…
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Nico Rig Walkcycle – 3D Quadruped Animation with Maya
https://i.ytimg.com/vi/p0R0VfBBdhE/hqdefault.jpg A walkcycle I made with Nico, a free quadruped character rig for Maya. You can get it free at www.creativecrash.com source
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Minecraft Character Rigging Body Tutorial in Maya
https://i.ytimg.com/vi/_uVpfuemiwE/hqdefault.jpg Rig your Minecraft character in 3D on Maya KK Controllers script : on Sendspace : http://www.sendspace.com/file/o0xe23 on Uploaded : http://uploaded.net/file/rrbnav1a on Data File Host : http://www.datafilehost.com/download-486148ba.html And don’t forget to subscribe! thanks you Facebook page: http://www.facebook.com/Polygoncore Tweet me @Polygoncore Tweets by Polygoncore Download this video: Minecraft Character Body Rigging.mp4 (623.3 MB) https://mega.co.nz/#!gc03jITa!KXHjNG9yNunNOmetQnCvLysIvxcU_VYc-7f_aH1OvSQ Voice by…
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Face Rigging in Maya – Part 3
https://i.ytimg.com/vi/PqjX7aQr2gg/hqdefault.jpg In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes. In this third video we discuss the joint positions and setup before starting to drive the face using the controls. This #tutorial was originally featured…
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Face Rigging in Maya – Part 5
https://i.ytimg.com/vi/GJwj_DfkoUA/hqdefault.jpg In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes. In this final video we add more functionality to the rig using the blendColors and multiplyDivide nodes. This #tutorial was originally featured in issue 211…
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Autodesk Maya Rigging Tutorial Advance Rigging a Character Lesson – 9
https://i.ytimg.com/vi/y_IKoRH2VZo/hqdefault.jpg Autodesk Maya Rigging Tutorial | MEL Script & Muscle tutorial | Lesson – 9 In this Maya Rigging Tutorial, we will learn Finger and Hand Rigging #MayaRigging #FingerRiggingTutorial #OnlineClass Mel Script: https://drive.google.com/file/d/1PfLgP8cgeKTkWjl6A2zaGfm90Cp1aceF source
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Skinning Rigging and applying mocap data using Human IK tutorial in Maya
https://i.ytimg.com/vi/pvVgf9jETyo/hqdefault.jpg Tutorial showing how to create a skeleton for a simple polygon model, skin it using heat map, setup the skeleton for Human IK, create a Human IK control rig, importing mocap files, and applying them to the rig. All done in maya 2014 source