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Create a BOLD Energy Drink COMMERCIAL with MAYA & ARNOLD
https://i.ytimg.com/vi/VFTF8Ejs67I/hqdefault.jpg Welcome to my channel, I’m Alex aka Skart™ and I’m a Art Director & CG Artist working in the VFX/CGI industry. Have you always wonder to discover how to recreate the amazing look of energy drink commercials? Today, we will discover together, how to recreate the look of it. Happy watching! And subscribe for…
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Maya & Vray Tutorial – How to create Cloth Shaders / Advanced material workflows HD
https://i.ytimg.com/vi/uv849w2Tz-E/hqdefault.jpg Maya & Vray Tutorial – How to create Cloth Shaders / Advanced material workflows HD Check out this awesome Maya & Vray tutorial where Oasim will go over explaining how to create some realistic soft cloth shaders inside Maya using V-Ray, this technique actually works on any type of renderer. Oasim will start by…
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Skin Shading in Maya [TUTORIAL]
https://i.ytimg.com/vi/L5Ktiqyr7eo/hqdefault.jpg skin shading with the miss_fast_skin_maya shader. source
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3D Maya 277 Rendering Imagenes de entorno
https://i.ytimg.com/vi/Uvy-5CFxJN8/hqdefault.jpg Visita nuestra pagina en http://www.ArumaDigital.com Categoria: 3D. Subcategoria: Shading. Software: Maya. Objetivos: -Estudiar las propiedades de entorno que nos ofrecen las cámaras y su aplicación en la escena. -Revisar el uso de imágenes y secuencias como fondo para el render y sus atributos de ajuste. -Integrar los elementos de la escena con las imágenes…
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Autodesk Maya | Modeling Fire Hydrant
https://i.ytimg.com/vi/TPWCW_pqzrg/hqdefault.jpg In this video, I’m going to be showing you how to use the Survival Light Pack’s Dome Light System to easily setup your HDRI scene and hit the render button. Survival Texture Pack http://bit.ly/2qk2BXF Survival Light Pack http://bit.ly/2PTmCQR Free fire hydrant 3d model http://bit.ly/2U7e3Ek Follow us on Instagram http://bit.ly/2DaQUK4 Follow me on Twitter http://bit.ly/2rDUnNT…
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Redshift, Maya Quickstart Fundamentals
https://i.ytimg.com/vi/GT9P4Cy-ssk/hqdefault.jpg Get started in Redshift 2 and Maya 2018. Free course and downloads available at create3dcharacters.com/maya-renderer-quick-start-2018/ 3d Sculpt By Instructor: Andrew Silke The Pleased dragon here is based on the fabulous concept art by Ville Sinkkonen! Please check out his amazing work here… www.artstation.com/villes Download the sculpt and light setups here too… create3dcharacters.com/maya-renderer-quick-start-2018/ Create 3d…
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Shader Toolkit v1.2 for Autodesk Maya
https://i.ytimg.com/vi/hxQ60rGmzwg/hqdefault.jpg The Shader Toolkit is a compact management replacement for the Hypershade interface and offers useful shortcuts and utilities to fix common shading issues. Get the tool at https://gumroad.com/eriklehmann Note: A small update for the Material Manager has been released. Please take a look at the online documentation to check out the latest interface /…
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TGA Digital – Animated Forcefield Shader with ShaderFX in Autodesk Maya
https://i.ytimg.com/vi/z-tjSG0WPbw/hqdefault.jpg In this video you will learn how to create a “team color” shader. The way you define what areas get this team color is using vertex colors. The model used is from one of our talented students at The Game Assembly, Joachim Häggström, www.jocke-haggstrom.com. The initial “baseline” group used in this video is covered…
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TGA Digital – TriplanarTexture Mapping with ShaderFX in Autodesk Maya
https://i.ytimg.com/vi/lb5Bpl9R49o/hqdefault.jpg In this video you will learn how to set up triplanar texture mapping in ShaderFX. That means you don’t use the conventional way of using the models UV coordinates to apply a texture to a model. Instead you project three planar texture projections along the XYZ-axises. The initial “baseline” group used in this video…
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Blender 2.65 Parallax Mapping Node BGE and Render Supported -Blender Parallax Mapping Tutorial Live
https://i.ytimg.com/vi/_1uhy_vrUFo/hqdefault.jpg Blender 3D Parallax Mapping Node. Binary on BlenderArtist.org has kindly shared this awesome parallax mapping technique that he made with us =) The nodes seem complicated but I will cover the basics =P To apply to multiple obejects with different textures I just use append to import materials, seems to work ok. Thank you…