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Advanced Skeleton Setup Maya 2018 Tutorial -Fish Rig Body and face
https://i.ytimg.com/vi/NsdqcbyJll8/hqdefault.jpg In this video you can learn how to make rig fish with Advance Skeleton, edit rig ,edit joint ,how to add more joint and how painting skin weigh with joint. ====================== 👉 SUBSCRIBE! https://www.youtube.com/channel/UCno_IkITMvTRCMVsmRg9qEw/featured ====================== How to Create Growing Flower Part 01: Growing Flower Part 02: Blooming Flower Part 03: Connect the plant with…
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Tips para el Rigging en Autodesk Maya / fácil y rápido.
https://i.ytimg.com/vi/LLruiM4Pii8/hqdefault.jpg Hoy les enseñare a hacer todos los huesos de nuestro personaje y mencionare algunos errores comunes que suceden al hacerlo. Espero que les haya servido. REDES SOCIALES: Instagram: https://www.instagram.com/alex_versuss_ #autodeskmaya #rigging #maya2019 source
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Face Rigging in Maya – Part 2
https://i.ytimg.com/vi/oOQIiul_d3U/hqdefault.jpg In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes. In this second video we continue generating the blendshapes. This #tutorial was originally featured in issue 211 of 3DWorld magazine. Huge thanks to 3DWorld for…
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Tutorial Maya – Rigging switch IK-FK (Método 1: parent constraint)
https://i.ytimg.com/vi/6dew6P_JbxM/hqdefault.jpg Tuto para poder hacer un triple esqueleto y tener la opcion de elegir animar los brazos de un personaje en ik (inverse kinematics) o en fk (forward kinematics). Espero que les resulte útil, saludos! source
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Face Rigging in Maya – Part 3
https://i.ytimg.com/vi/PqjX7aQr2gg/hqdefault.jpg In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes. In this third video we discuss the joint positions and setup before starting to drive the face using the controls. This #tutorial was originally featured…
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Face Rigging in Maya – Part 5
https://i.ytimg.com/vi/GJwj_DfkoUA/hqdefault.jpg In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes. In this final video we add more functionality to the rig using the blendColors and multiplyDivide nodes. This #tutorial was originally featured in issue 211…
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Skinning Rigging and applying mocap data using Human IK tutorial in Maya
https://i.ytimg.com/vi/pvVgf9jETyo/hqdefault.jpg Tutorial showing how to create a skeleton for a simple polygon model, skin it using heat map, setup the skeleton for Human IK, create a Human IK control rig, importing mocap files, and applying them to the rig. All done in maya 2014 source
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Face Rigging in Maya – Part 4
https://i.ytimg.com/vi/pIiiuA_8pM8/hqdefault.jpg In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes. In this fourth video we begin to connect the mouth controls to the joints using the condition and multiplyDivide nodes. This #tutorial was originally featured…
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Rigger. Auto Rig for Autodesk Maya
https://i.ytimg.com/vi/i3_8DebUpdg/hqdefault.jpg Download Rigger for Maya: http://www.rigger.ws/downloads/rigger/ 3D Rigging and Animation Service: http://www.rigger.ws/service/ source
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How To Animate Along a Path With Deformers Using Autodesk Maya | Animation Tutorial
https://i.ytimg.com/vi/mUmWFgwhUII/hqdefault.jpg This tutorial demonstrates a rigging method for swimming creatures using Spline iK, Spline Deformers and a Wire Deformer to drive the characters spine animation. This is not a tutorial on building a full character, just dealing with the overall form for a very basic sea creature. Like what you saw? THEN LET’S CONNECT! Newsletter:…