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Cycles Node Editor – Blender Fundamentals
https://i.ytimg.com/vi/JTYtSmbg_mc/hqdefault.jpg Blender is Free and Open Source Software Download: https://blender.org/download Donate: https://blender.org/donate — This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu. Find more free tutorials on: https://blender.org/tutorials Follow Blender on social media: * Twitter: https://twitter.com/blender_org * Facebook: https://www.facebook.com/YourOwn3DSoftware/ source
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3D Autodesk Maya 024 UV Practica de mapeado de texturas
https://i.ytimg.com/vi/XlnLlrhNAnQ/hqdefault.jpg En esta practica pondremos a prueba todos los conocimientos y herramientas de mapeado 3D en Autodesk Maya que hemos ido aprendiendo durante estos últimos capítulos para colocar las texturas sobre nuestros objetos y modelos. Usando una malla simple del modelo de un caballo iremos ajustando los UVs con modificadores de suavizado y movimiento para…
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Cartoon Dog Blender 3D Modeling Timelapse
https://i.ytimg.com/vi/aXRn_E80JvE/hqdefault.jpg Modeling a lowpoly dog. Support this channel: https://www.paypal.me/amatzakos Download scene files here: https://www.amatzakos.com/sharing/ Here you will find the texturing timelapse: Here you will find a walk cycle: source
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Blender Game Asset Modeling Tutorial (Part 2)
https://i.ytimg.com/vi/DSnjmaHZSpc/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source
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Blender Game Asset Modeling Tutorial (Part 5)
https://i.ytimg.com/vi/mCxawDuReeg/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source
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Texture Painting | Quick start | Blender | 3min
https://i.ytimg.com/vi/LcCQKuWPhXk/hqdefault.jpg An intro to texture painting and a quick start guide in 3 minutes. with a quick timelapse at the end of me doing a quick sketch to give you some ideas. My website www.gabbitt.co.uk Learn the basics with this playlist: https://www.youtube.com/playlist?list… discord: https://discord.gg/Y5QaDnT Facebook: https://www.facebook.com/gabbittmedia/ Twitter: https://twitter.com/grantabbitt Sketchfab : https://sketchfab.com/grant.abbitt www.patreon.com/gabbitt source
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Beginner DSLR photography basics: Filters tutorial
Beginner guide that demonstrates different types of filters you may encounter, and why you would want to use them Uv Filters Skylight Filters ND filters ND Graduated filters Effect filters Videos Referenced in this one: Lee Filters: How to use ND Grads http://youtu.be/byXjjT74zSI Using ND Grads in the field: http://youtu.be/WM3vD8mL4d4 If this video helped you,…
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Blender Game Asset Modeling Tutorial (Part 3)
https://i.ytimg.com/vi/gwHT78N1IzE/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source
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Convert Blender Internal Texture Materials to Cycles Render Fast
https://i.ytimg.com/vi/FiZ4rBF-7yE/hqdefault.jpg A plug-in allows switching from internal to cycles super easy and quick. This way you don’t have to hunt for the right UV maps/textures by hand and select them one-by-one. Only one click fixes everything. Watch out though, use an empty Blender project, this can mess up already working Cycles materials. Subscribe for gamedev…
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Blender Modeling – Realistic Sword (Skyrim) Mesh and Textures
https://i.ytimg.com/vi/lx9gJ5T22x0/hqdefault.jpg In this tutorial, I’m going to explain how to creat a game realistic sword. Blender Modeling – Realistic Sword (Skyrim) Mesh and Textures. We use a image background overlay and model our mesh (the sword), then we are going to uv unwrap it and place a texture on it. After that is done, we…