• Tuesday , 13 November 2018

Texture Painting | Quick start | Blender | 3min

Code Canyon

https://i.ytimg.com/vi/LcCQKuWPhXk/hqdefault.jpg



An intro to texture painting and a quick start guide in 3 minutes. with a quick timelapse at the end of me doing a quick sketch to give you some ideas.

My website www.gabbitt.co.uk

Learn the basics with this playlist:
https://www.youtube.com/playlist?list…

discord: https://discord.gg/Y5QaDnT

Facebook: https://www.facebook.com/gabbittmedia/

Twitter: https://twitter.com/grantabbitt

Sketchfab : https://sketchfab.com/grant.abbitt

www.patreon.com/gabbitt

source

3d Ocean

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28 Comments

  1. warezIbanez
    August 18, 2018 at 16:10

    Do you have a video to explain your additional work on that texture? I'm particularly interested in what you did for color palette (not sure if you were going off a source image & color picker or not) and even brushes and paint modes. Thanks!

  2. Mocha Lake
    August 18, 2018 at 16:10

    there's no 'texture' option in the add nodes thing HELP

  3. International Space Station
    August 18, 2018 at 16:10

    Wow this helped a LOT! I know nothing about Blender, and modeled my thing in F360. Blender made it a bit more complex than it needed it to be but I managed to texture my pic. It's more a joke model for sfm to be used as a pose ref but I wanted to learn to texture, and also sfm requires a texture lol

  4. Dave E. Jones
    August 18, 2018 at 16:10

    you open those extra screens for the node editor and uv wrap but how do you get rid of them?

  5. Lost Danver
    August 18, 2018 at 16:10

    oh no my eyes… YOU DID IT SO REALISTIC AND MY EYES CANT LOOK AT THAT BEST VIDEO AND TEXTURE

  6. BAAVOZ
    August 18, 2018 at 16:10

    who needs expensive softwares like Substance Painter when you can use blender!

  7. Juan Vega
    August 18, 2018 at 16:10

    grant abbit how can you put the faces of the 3d model manually into the uv map? Is because i made 2 mistakes on mine. I was making a shield and when i finished i started colouring it. After that i realised i forgot the grips and something on the side of it… so i edited it to make just that and used the mirror modifier to help and now only half of the faces appear on the uv map and because i added stuff to it if i do the smart uv project it doesent work well so i want to put those faces into its places on the uv map manually. If you need more info i can try to make a video for you to see.

  8. SuperTNT2005
    August 18, 2018 at 16:10

    it works but when i paint the places that have more polygons more than 6 it does not work 🙁 if you want to know what i'm making i'm making a crowbar. if you know whats going on please tell me

  9. Saumil sunil Shah
    August 18, 2018 at 16:10

    thanks

  10. NiK0
    August 18, 2018 at 16:10

    your voice is dead inside

  11. Wildfilm Productions
    August 18, 2018 at 16:10

    material isn't showing up in the Node selections

  12. Jvc Mod ́s Ets2
    August 18, 2018 at 16:10

    Hi, how are you? Everything okay? how do i have 3d texture in it? how would texture be part of 3d?

  13. Tristan Meunier
    August 18, 2018 at 16:10

    this is shit theres no explanation whatsoever i did everything like u said and nothings happening and i have no idea why and i have no idea wtf im doing

  14. Thuta Aye
    August 18, 2018 at 16:10

    Can I also paint textures in blender internals engine?

  15. Arima kun
    August 18, 2018 at 16:10

    Thank you 🙂

  16. it memo
    August 18, 2018 at 16:10

    Excellent !! I had to connect the imagetexture box to Diffuse BSDF box (color – color) to get the painted image rendering

  17. TheRathos
    August 18, 2018 at 16:10

    two links about texture painting in description link to the same video

  18. DangerousAdventurous64
    August 18, 2018 at 16:10

    Here is a tip for you guys out there, If you make your image more bigger, you get a much better and less pixelated result! A 3072 by 3072 would work unless your working on a 3D video game, then it should be lesser than 2048.

  19. magnusm4
    August 18, 2018 at 16:10

    With such quick and easy tutorials I really hate myself for still being so behind when I could have been done with an entire game already. And even more talented and skilled people also waste their talents and skills on nothing, or just doing something small and nothing big in their spare time. Imagine how many Rayman 2 or Ratchet & Clank level of games we could have right now if people who could would instead of maybe if somebody wants a glimpse

  20. R K
    August 18, 2018 at 16:10

    when I render the painted object, the painted colors go away. What am I not doing?

  21. kdhlkjhdlk
    August 18, 2018 at 16:10

    Worthless

  22. cd5ssmffan
    August 18, 2018 at 16:10

    U button is not working for me, it just shows "make single user"

  23. AsusAlex
    August 18, 2018 at 16:10

    click on what?

  24. Tritxn
    August 18, 2018 at 16:10

    how do i start painting? it cant find it

  25. DenyBoyLV
    August 18, 2018 at 16:10

    A fuking maizing

  26. Juan Vega
    August 18, 2018 at 16:10

    is it possible for me to make an already coloured image texture more detailed in px. As i want to change it from 1024 to 2048

  27. Juan Vega
    August 18, 2018 at 16:10

    how can i make object mode show the texture i painted?

  28. sasa ha
    August 18, 2018 at 16:10

    Why are my strokes so pixalated when i draw on my object?! How can i increse the layersize? I read something about texel density but i cant size the uv maps up anymore or it goes over the uv space. I already use 2048×2048 texture resolution but it doesnt matter…help!

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