The Secret Ingredient to Photorealism


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Discover why the restricted dynamic range of Blender is causing your renders to look fake. Why sRGB isn’t suitable for rendering, and why ‘Filmic Blender’ is the magic solution that fixes everything.
Read more on Blender Guru: http://www.blenderguru.com/tutorials/secret-ingredient-photorealism/

Download Filmic Blender: https://sobotka.github.io/filmic-blender/

CC Music:
Tired Boy, by Joey Pecoraro:

Warm, by Joey Pecoraro:

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29 responses to “The Secret Ingredient to Photorealism”

  1. in 3ds max i was rendering HDR floating point and converting it to 8bit in post. used mainly LuminanceHDR but often got mental with photoshop before the LDR export.

    the 'realistic camera' rendering tool came about and simplified the process but i now i use only photoshop to clip the exact range i want and compressing it down to 8bit. OCD? maybe. also, LuminanceHDR is free and it is quite adequate. sidenote: i should probably check the latest version, maybe it got actually better for my workflow than ps.

    the renderer i use is VRay. its also available for blender (i think)
    (yr dining room looks fake-er than yr render)

  2. I must be doing something else wrong. I added it and tried it on a scene and I did raise the sun strength but it still looks like a typical blender render. Same old patchy colors and dithering even though I turned off dithering. I tried turning it off and the dithering went away and it did look darker and a bit less realistic but the colors were really rich since I used green. I have noticed something lacking in blenders renders. The renders often look worse than just the view. I'm not sure what's wrong but they hardly ever look good. I'm using cycles render because apparently Filmic blender only works with cycles. I'm not an advanced user at all so like I said I'm probably doing other things wrong.

  3. This is a very interesting and useful video. I've downloaded Filmic Blender for blender, I'm using the 2.78 version of blender on a Mac. The path for saving the plug on blender 2.78 for Mac is as followed: go to blender icon –> right click on the icon –> Show package contents –> contents –> resources –> 2.78 –> data files.

    I hope this helps

  4. Funny how several comments state they don't know how they got here, or that they don't even use blender, yet they still watched the video. Lol i do use blender and this has been very useful and informative, as usual. Thanks!

  5. CryEngine is the closest I've seen to photorealism, it's the only engine I've seen that gets it right, you can't help but stop and just look at it because it's so realistic, like in Homefront the Revolution (for Xbox One, I don't know about PC or PS4) I can't even find anything on google or youtube that does it justice but I've got a bunch of screenshots that are mind blowing, your mind just tells you yep they got it right, without even trying to tell yourself it looks real. I was so happy to hear that Star Citizen is using CryEngine!

  6. Hallo Andrew, big fact why acceded so long was that when first use Render never never expected real Photorealism and self last years I thought need very expensive hight professional computer to do it:. Not my small Computer, i have. so it was never my Goal.

  7. was I the only one who taught it was logical the colours changed to yellow, cyan and magenta? Cause those are the basic colours for light like yellow,red and blue are the basic colours for paint.

  8. I went to school for color theory…and graduated.

    This is not only the best vid you have done, but one of the most comprehensive quick guides on color theory I have seen.

    I really hope blender defaults to Troys work. That guy is a color guru!!! Actually If they did, Blender would instantly become industry preferred imho.

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