https://i.ytimg.com/vi/W07H7xeUnGE/hqdefault.jpg
Read the text summary and download the .blend:
http://www.blenderguru.com/videos/the-secrets-of-realistic-texturing/
In this tutorial you will discover:
-The fundamentals of texturing
-How to use CrazyBump to generate better textures
-How to make a realistic cobblestone material
source
46 responses to “The Secrets of Realistic Texturing in Blender”
could you remake this tutorial with the new blender. i cant find where to add textures to the plane
I somehow managed to crash CrazyBump 😛
Andrew, the link in the descriptions takes to an 404 page. I assume the correct link is : https://www.blenderguru.com/tutorials/the-secrets-of-realistic-texturing Maybe the redirect token is wrong or something like that.
Thank you so much! also for the crazy bump program with one work perfectly fine on the free version.
Excelent!
So cool
So awesome, straightforward and well explained
OMG crazy bups is a crazy tool! <3
If I set the Blender camera inside a 3d camera it would reflect in the puddles and on chrome and stuff. 🙂
Can I ask a question..I've downloaded some cars from turbosquid into unity bit it just grey..No materials on it..but I have a folder of them..Just not put on the car..any ideas why?
Thank you very much!!
um i have a problem crazy bump is not for linux lol.
I have a plane which shape is not a regular rectangle; it's made up of more rects connected because it follows a building ward. If I click "Subdivide" it only subdivides one face. Even if I select the other faces it does not subdivide them. Can someone please help me?
To be honest you are a really good blender model and I need your help, can you make me an RMS Titanic model for a short movie I am making? I will give you full credit. I do not have a paypal or anything so I cannot pay you. Please help me.
YOUR GUIDING IS TOO FUCKING FAST
SLOW THE FUCK DOWN
I CANT UNDERSTAND SHIT
You are THE BEST. Thank you so much, I love your videos, you are a great teacher.
At 31:24 you must have activated some kind of super sonic boost because I had to tell youtube to slow it down to0.25 of the original speed and I STILL have no idea what you did to generate that curve because SHIFT+A does something else for me
Hey! I just wanted to say that you can do the normal map in Photoshop! If you want to do the normal map in PS then, open your image in Photoshop and go to Filter, then 3D, and click on Generate Normal Map… From there it will open a menu and you can pick your options!! I hope this helps!
Blender Guru my blender (latest version 2.78) doesn't have some of the stuff yours has like glossy, diffuse, mix shader, etc. is there some setting i need to turn on?
Even on my own I figured out that the node should go into normal instead of displacement. Nice job, guru.
you talk too much unecesary shit
Can you use this technique on organic materials like scales?
Mazel tov
How do you do this on a model house without displacement screwing up the model?
This is good, this is bad. Do this, and you will improve. Finally a simple, old fashion Blender tutorial, thank you for this 🙂
I downloaded awesomebump, but I can't figure out how to open it! There is no launch file anywhere.
awesome video man, but one thing i realy disagree is that you are going too fast at times so i cant really get what you are doing tho
Well, i will watch your video next time but: The first picture we see is a very fake looking and absolutely not realistic texture… :/ I hope thats not your reference… its looks good and nice, but not realistic!
Great!
This guy is the freaking best
Wow now I got how it works. Thank you!!
very good tutorial! I'd like to ask anyway if there's a way to bake the final texturing
It's good if I create a new Image Texture Black 1024×1024 and then bake the work done until now??
could u export this mesh into ue4 and have it still look like that
Can you do this in unity please
Hi, I`d like to ask you could you make a video and explain how to give texture a panel door, without modeling it. I create my materials in gimp, don`t use any other program. Thank you.
18:26. It needs to be interpreted in a separate way to the way "normal" image textures are interpreted. I see what you did there XD.
well I like that cartoon look texture like a creepy Halloween feel brick road
Lool! Always forget to switch "Cycle render")
Pixel shaders could not be found. 3d preview will be unavailable. this is for bump map. can anyone help me pls?
i cant believe how hard it was to find good tut about this topic, THX ALOT MATE
I tried this on a cylinder, a sword grip in particular, with a leather texture but it didnt work : I can only see a plain brown texture when rendering, which doesnt even show the original diffuse texture !! Any help please ?
Thank you Blender Guru. This was an excellent tutorial. Thank you for all of your tutorials!
nvm thx pro blender studio
i also noticed that all your image textures are set to colour data is that correct
will the displacement modifier become part of the material when i save it to a material library or will i have to redo the displacement modifier every time
can anyone say me which book is best for blender?? mainly for animation and gaming..plzz reply