Too busy to learn Blender?


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4 Tips for those struggling to find time to learn blender. #b3d
Want to see more Q&A style videos? Give it a thumbs up and leave your question in the comments.

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Video Summary:

1. Set a Pre-Determined Project Deadline:

Because art has no finish line, it’s easy to become such a perfectionist that you drag a project on for months. As a result, you become reluctant to start anything new, due to the committment it takes. So agree to a set deadline (I recommend one week), then stick to it.

2. Look for small time windows

We often think that we need a large block of time to do anything meaningful (like a weekend of no interruptions), but they rarely ever pan out. Be like JK Rowling, who wrote the first Harry Potter book while raising a child at home, writing at any spare moment. Put in small amounts of time everyday and you’ll make a lot more progress than someone waiting for large block of time.

3. Agree to do one small thing

I’ve adapted this trick from Rick Ruben who asked rappers with writers block to write just one word of their song they’d been struggling to write. The next day they’d have the entire song completed. Because the hardest part is actually starting. Once you start, it’s easy. So if you can agree to do something extremely small (like click just one thing) you’ll have a much higher chance of forming a habit.

4. Recognize the net gain in Happiness

Sometimes we think of our learning at the same happiness level as entertainment, like “I could learn blender, or I could play Overwatch… so I’ll just do the latter”. But research shows that we actually get 2.5x the happiness from hobbies as we do from TV, yet the average person spends 4x as much time on TV than their hobbies. So when you’re weighing them up in your mind, remember that in the long term a hobby will make you happier.

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47 responses to “Too busy to learn Blender?”

  1. Andrew, it makes no sense – here you advertise the hobbyist approach of doing a little at a time on regular basis, which obviously seems like a good idea but implies a slow progression, and in the other video you're talking about how good it is on the very beginning to buy a 200$ training course with some support period that will simply finish before you even know what to ask about. I think any person interested in learning something will do so organically finding gratification in every step and without "forcing" themselves. It's cool you're selling your courses and it's your job to convince more people to want to learn 3D and ultimately buy these but man… drop the contradictions.

  2. Of course I can't click one thing in Blender.

    To do one small thing in Blender, as someone who's trying to learn it, you need to figure out why the button doesn't show up where the tutorial said it would. Or why the hotkey does something else. You're in the wrong mode, or the wrong panel is active, or something. And then, when you find what's supposed to be the right button, you have to figure out why it didn't work. There was something else you had to do first. Or you're using a different version. Or something. You just don't know. Ten minutes later, you still don't know. No way of knowing whether you'll have found it a week later, either.

    The way to learn a new piece of software is to communicate — two-way communication, not just watching videos — with someone who already knows it. Someone who can hear you say what you're trying to do, and can then just tell you why it didn't work when you did what it said in the tutorial.

  3. Hi ! I am a software developer and of course I am not happy coding 😛 , Most of the time I am confused about the career in animation and 3D.
    precisely, Can you post a video on how we can get into a animation 3D industry or earn freelancing.

  4. Okay– I've figured out what's going on. I KNOW the Blender secret. The interface is deliberately a total hellish nightmare because in order to use Blender, you need to prove that you're a cool hipster geek who gets it. That won't work on me!! I live in Portland; I have to deal with those people all the time!!! I gave up trying to learn Blender in total screaming frustration a couple of years ago… I am trying it again. If you are used to user-friendly-interface commercial programs like Adobe CC, Poser. Daz, even Autodesk, which I am– I am no graphics newbie– this is a &^%*&%^%!!~!!! NIGHTMARE. Did humans actually design this interface??? Every question about what the HELL is going on with this seems to be too dumb to ask. Look– this interface is nuts and makes zero sense and figuring it out is clearly some kind of hazing thing– we all know it, I'm not interested in proving how much of a cool hipster geek I am, I just want to use an affordable program. I will NOT be beaten by this thing– I'm going to learn it, and that little trick that keeps normal non-geek people away from it is NOT GOING TO WORK ON ME.

  5. Hey Andrew, i hear you talk a lot about a "focus," or a main "theme" of work that we should create. Such as focusing on character modeling, houses, something i should put my energy into. I find it really hard to actually find that "subject," i just bounce between ship modeling, weapon modeling, house modeling, etc., but i still havent found a main subject to focus on. Its really been making me non-motivated, any ways you can help?

  6. I dislike QnA's and I really can't stand motivational nonsense … but I loved this! Finally, a motivational talking head piece that really 'gets' the actual problem and offers more than just patronising soundbytes.
    Thanks, Blender Guru. You just gave value : )))))

  7. I had a different problem here, that is i had a lots and lots of time, even i'm free every day to learn. My problem is opening the blender software, if i try to open my mind says go and play some game and come bake to work…….. i can't focus on working

  8. Nice video! One I can relate to.

    I'm good at two things (maybe more, but these are what people know first about me) – tech and lifting weights. When people ask me how to get start on either I tell them the same thing.

    Start small. You don't need a lot of time just start.

    Expect to be uncomfortable physically and/or mentally because you're going to suck when you start. You'll also have tough days even when you are experienced. Even now I will go have a shitty workout because the conditions weren't all perfect with injuries, eating, lack of sleep or whatever. So what? The shitty workout is better than nothing and sometimes is better than expected. With tech I'll have a shitty time getting my head wrapped around a new technology or become completely stumped at work. So what? Focus on the task and not on your misery.

    Keep progressing. Little by little things get better. Enjoy the journey because there is no end goal – only milestones. Weeks, months, or years down the road you'll look back and see that you covered a lot of ground just by steady progress.

  9. This makes me feel much better.

    I watched a video that taught me about how to draw a flat (yet 3d) star. I got excited at first, but got burnt out on the next video.

    A weekly schedule might do the trick

  10. How much can I expect to pay someone to make a Blender animated-intro for a YouTube channel, on a paysite like Fiverr or something?
    Not too complicated, something similar to a Marvel Studios animated rotating 3D intro.

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